GTAG - Modding - Opcode Database - 0AE2
Opcode Database
0AE2
| Description | Receives the handle of a random car near the point and within a certain radius, determines the result of logical operation TRUE, if the machine is found, and FALSE, if not. Params: 1. Variable, which will be written handle received the machine. 2. X Coord. 3. Y Coord. 4. Z Coord. 5. Radius of the coordinates. 6. Flag that specifies search, starting with the last found these opcodes (not to stumble constantly on the same machine at cyclic search). 7. Flag that specifies a pass car exploded. |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) Radius (Float) (FLOAT) 5) Boolean (1 or 0) (INT) 6) Boolean (1 or 0) (INT) 7) (Returned) Vehicle handle (Integer) (INT) |
| Games | |
| Category | CLEO 4 |
| San Andreas | |
| sascm.ini | 0AE2=7, find_all_random_vehicles_in_sphere %1d% %2d% %3d% radius %4d% find_next %5h% skip_dead %6h% store_to %7d% |
| Example | 0AE2: find_all_random_vehicles_in_sphere 0@ 1@ 2@ radius 10.0 find_next 1 skip_dead 1 store_to 3@ |
| Command Name | FIND_ALL_RANDOM_VEHICLES_IN_SPHERE |

