GTAG - Modding - Opcode Database - 0AE3
Opcode Database
0AE3
| Description | Receives the handle of a random object, located near the point within a certain radius, determines the result of logical operation TRUE, if the object is found, and FALSE, if not. Params 1. Variable, which will be written handle received object. 2. X Coord. 3. Y Coord. 4. Z Coord. 5. Radius of the coordinates. 6. Flag that specifies search, starting with the last found these opcodes (not to stumble constantly on one and the same object at cyclic search). |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) Radius (Float) (FLOAT) 5) Boolean (1 or 0) (INT) 6) (Returned) Object handle (Integer) (INT) |
| Games | |
| Category | CLEO 4 |
| San Andreas | |
| sascm.ini | 0AE3=6, find_all_random_objects_in_sphere %1d% %2d% %3d% in_radius %4d% find_next %5h% store_to %6d% |
| Example | 0AE3: find_all_random_objects_in_sphere 0@ 1@ 2@ radius 10.0 find_next 1 store_to 3@ |
| Command Name | FIND_ALL_RANDOM_OBJECTS_IN_SPHERE |

