Opcode Database

Latest Forum Activity

GTAG - Modding - Opcode Database - Conditional

Conditional

Opcodes in category: Conditional
Opcodes 200 to 292 of 292
056Awas_cutscene_skippedsa vc
056Cis_char_in_any_police_vehicle $PLAYER_ACTORsa vc
056Ddoes_char_exist 0@sa vc
056Edoes_vehicle_exist 0@sa
0583is_player_in_info_zone $PLAYER_CHAR zone 'GAN1'sa vc
0596NOP_false %1d%sa vc
0597is_char_ducking $PLAYER_ACTORsa
05A0is_debug_camera_onsa
05A3is_object_stopped 38@(119@,4i)sa vc
05A5do_2d_vectors_overlap 489@(228@,10f) 499@(228@,10f) scale 12.0 12.0 and 573@(227@,10f) 583@(227@,10f) scale 613@ 613@sa
05B0get_2d_lines_intersect_point 487@ 488@ 483@ 484@ 98@ 100@ 98@ 101@ store_to 505@ 506@sa
05F6is_char_in_angled_area_2d $PLAYER_ACTOR ll_corner 2198.686 -2180.832 lr_corner 2116.212 -2263.317 angle 82.0 sphere 0sa vc iii
05F7is_char_in_angled_area_on_foot_2d $hActor from 1030.105 2095.715 to 1054.818 2098.778 angle 16.0 sphere 0sa vc iii
05F8is_char_in_angled_area_in_car_2d $PLAYER_ACTOR ll_corner 79@ 81@ lr_corner 80@ 82@ depth 1.0 sphere 0sa
05F9is_char_stopped_in_angled_area_2d $PLAYER_ACTOR from 3@ 4@ to 5@ 6@ angle 45.0 sphere 0sa
05FAis_char_stopped_in_angled_area_on_foot_2d $hActor from 0@ 1@ to 2@ 3@ angle 4.0 sphere 0sa
05FBis_char_stopped_in_angled_area_in_car_2d $hActor from 5@ 6@ to 3@ 4@ angle 7@ sphere 0sa
05FCis_char_in_angled_area_3d $PLAYER_ACTOR from 2136.48 -2266.78 28.0 to 2145.55 -2275.04 18.0 depth -20.0 sphere 0sa
05FDis_char_in_angled_area_on_foot_3d $PLAYER_ACTOR from -1611.833 1334.313 0.8012 to -1615.812 1329.394 -7.9862 angle 2.0 sphere 0sa
0602is_char_in_taxi $PLAYER_ACTORsa
060Eis_playback_going_on_for_car 35@sa
0611is_char_playing_anim 2@ anim "LRGIRL_IDLE_TO_L0"sa
068Cis_player_targetting_anything $PLAYER_CHARsa
06AAis_recording_going_on_for_car 244@ // nopsa
06B3does_searchlight_exist 58@sa
06B7is_char_in_searchlight 35@(165@,7i) char $PLAYER_ACTORsa
06B9has_cutscene_loadedsa
06BDis_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0sa
06C0is_vehicle_in_searchlight 4@ car 1@sa
072Dis_flame_in_angled_area_2d 0@ 1@ to 2@ 3@ angle 3.0 sphere 0sa
072Eis_flame_in_angled_area_3d 0@ 1@ 2@ to 3@ 4@ 5@ angle 3.0 sphere 0sa
0735is_ps2_keyboard_key_pressed 49 // nopsa
0736is_ps2_keyboard_key_just_pressed 32 // nopsa
0737is_char_holding_object $PLAYER_ACTOR object 117@(34@,7i)sa
0741has_char_been_arrested $PLAYER_ACTORsa
076Fis_message_being_displayedsa
07A9is_char_in_any_searchlight 0@ store_to 1@sa
07ABis_trailer_attached_to_cab 334@ trailer 327@sa
07D68@ == $GIRLFRIENDsa
07D752@ == $varsa
07F2is_player_performing_stoppie $PLAYER_CHARsa
0800is_2player_game_going_onsa
0818is_char_in_air $PLAYER_ACTORsa
081Eis_this_model_a_boat 716@(253@,16i)sa
081Fis_this_model_a_plane 716@(253@,16i)sa
0820is_this_model_a_heli 716@(253@,16i)sa
0831is_audio_build ; nop_falsesa
0833has_object_been_photographed 107@sa
0844is_var_text_label_empty s$CURRENT_SHOP_GXT_NAMEsa
0845is_lvar_text_label_empty 40@ssa
0846is_var_text_label16_empty v$1221sa
0847is_lvar_text_label16_empty 523@vsa
0867is_procedural_interior_active 0sa
089Bis_player_in_position_for_conversation 0@sa
08A7is_car_door_fully_open 34@ door 2sa
08D0is_skip_cutscene_button_pressedsa
0933camera_is_vector_move_runningsa
0934camera_is_vector_track_runningsa
095Bhas_object_been_uprooted 5@sa
095Dis_char_stuck_under_car $1874(6@,3i)sa
0969is_big_vehicle $CARMOD_CARsa
0973does_script_fire_exist 163@(213@,4i)sa
0977is_object_within_brain_activation_range 0@sa
0981has_train_derailed $TEMPVAR_ACTOR_CARsa
099Dis_night_vision_activesa
09AEis_char_in_any_train $PLAYER_ACTORsa
09BBis_car_door_damaged 322@ door 0sa
09BEis_minigame_in_progresssa
09C5is_char_using_map_attractor 0@sa
09C8are_subtitles_switched_onsa
09DAis_money_pickup_at_coords 6@ 7@ 8@sa
09DEis_char_getting_in_to_a_car $PLAYER_ACTORsa
09E3find_train_direction $TEMPVAR_ACTOR_CARsa
09F2does_decision_maker_exist 1@sa
09FCis_object_intersecting_world 77@(125@,10i)sa
0A01is_this_model_a_car 42@sa
0A06is_next_station_allowed $TRAINS_TRAIN_HANDLEsa
0A0Cis_player_using_jetpack $PLAYER_CHARsa
0A0Fhas_language_changedsa
0A15has_car_been_resprayed 34@sa
0A1Bis_char_touching_char 62@ char $PLAYER_ACTORsa
0A29is_player_climbing $PLAYER_CHARsa
0A2Ais_this_help_message_being_displayed 'SGPUNT'sa
0A2Bis_widescreen_on_in_optionssa
0A32is_char_attached_to_any_car 2@sa
0A36is_skip_waiting_for_script_to_fade_insa
0A3Ais_last_building_model_shot_by_player $PLAYER_CHAR model #CARGO_TESTsa
0A49is_xbox_versionsa
0A4Bis_pc_using_joypadsa
0A4Cis_mouse_using_vertical_inversionsa
0A4Dis_japanese_versionsa
0A4Eis_xbox_player2_pressing_startsa