Opcode Database

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GTAG - Modding - Opcode Database - Conditional

Conditional

Opcodes in category: Conditional
Opcodes 100 to 200 of 292
01AElocate_stopped_car_2d 61@ point 2195.84 -2251.522 radius 3.0 3.0 sphere 0sa vc iii
01AFlocate_car_3d 74@ point 143@ 150@ 157@ radius 0.2 0.2 1.0 sphere 0sa vc iii
01B0locate_stopped_car_3d 71@ point 2644.462 -2017.282 12.5547 radius 4.0 4.0 4.0 sphere 0sa vc iii
01C1is_car_stopped $TEMPVAR_ACTOR_CARsa vc iii
01F3is_car_in_air_proper $HJ_PLAYER_CARsa vc iii
01F4is_car_upsidedown 108@sa vc iii
0202locate_char_any_means_car_2d $PLAYER_ACTOR car 40@ radius 45.0 45.0 sphere 0sa vc iii
0203locate_char_on_foot_car_2d $PLAYER_ACTOR car 1@ radius 12.0 12.0 sphere 0sa vc iii
0204locate_char_in_car_car_2d 66@ car 34@ radius 15.0 15.0 sphere 0sa vc iii
0205locate_char_any_means_car_3d $PLAYER_ACTOR car 73@ radius 25.0 25.0 25.0 sphere 0sa vc iii
0206locate_char_on_foot_car_3d $PLAYER_ACTOR car 95@ radius 5.0 5.0 3.0 sphere 0 on_footsa vc iii
0207locate_char_in_car_car_3d $PLAYER_ACTOR car 62@ radius 20.0 20.0 10.0 sphere 0 in_carsa vc iii
020Dis_car_upright $HJ_PLAYER_CARsa vc iii
0214has_pickup_been_collected $BUY_ASSET_PICKUPS[0]sa vc iii
0220car $car_handle has_car_bombiii
023Bis_char_touching_object_on_foot 70@(43@,6i) object 105@sa vc iii
0241is_player_in_remote_mode $PLAYER_CHARsa vc iii
0248has_model_loaded 15@sa vc iii
0256is_player_playing $PLAYER_CHARsa vc iii
02A0is_char_stopped $PLAYER_ACTORsa vc iii
02BFis_car_in_water 51@sa vc iii
02CAis_car_on_screen 61@sa vc iii
02CBis_char_on_screen $ACTOR_SMOKEsa vc iii
02CCis_object_on_screen 0@sa vc iii
02D0is_script_fire_extinguished 163@sa vc iii
02D6is_char_shooting_in_area $PLAYER_ACTOR from -2774.03 -1572.78 to -2837.13 -1468.24 weapon 0sa
02D8is_char_holding_weapon $PLAYER_ACTOR weapon 28sa vc iii
02E0is_char_shooting $PLAYER_ACTORsa vc iii
02E9has_cutscene_finishedsa vc iii
02EEis_projectile_in_area 289@ 291@ 293@ to 290@ 292@ 294@sa vc iii
02F2is_char_model 164@ model #BMYPOL1sa vc iii
031Dhas_char_been_damaged_by_weapon $ACTOR_RYDER weapon 51sa vc iii
031Ehas_car_been_damaged_by_weapon 35@(328@,10i) weapon 38sa vc iii
0339is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0sa vc iii
034Eslide_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1sa vc iii
0356is_explosion_in_area -1 from 107@ 108@ 109@ to 110@ 111@ 112@sa vc iii
0364has_char_spotted_char 102@(42@,9i) char $PLAYER_ACTORsa
0366has_object_been_damaged $1754[0]sa vc iii
038Ais_any_car_in_area_2d 176@ 177@ 177@ radius 25.0 25.0 10.0sa vc iii
03A3is_char_male 0@sa vc iii
03B0is_garage_open 'BODLAWN'sa vc iii
03B1is_garage_closed 'HBGDSFS'sa vc iii
03C9is_car_visibly_damaged 73@sa vc iii
03CAdoes_object_exist $2727sa vc iii
03CEis_car_stuck 79@(163@,4i)sa vc iii
03D0has_mission_audio_loaded 3@sa vc iii
03D2has_mission_audio_finished 3@sa vc iii
03EEis_player_control_on $PLAYER_CHARsa vc iii
040Cis_german_versionsa vc iii
0424are_measurements_in_metressa vc iii
0431is_car_passenger_seat_free $TEMPVAR_ACTOR_CAR seat 0sa vc iii
0445are_any_car_cheats_activatedsa vc iii
0448is_char_sitting_in_car $ACTOR_RYDER car $RYDER_CARsa vc iii
0449is_char_sitting_in_any_car $PLAYER_ACTORsa vc iii
044Bis_char_on_foot $PLAYER_ACTORsa vc iii
0457is_player_targetting_char $PLAYER_CHAR char 101@sa vc
0458is_player_targetting_object $PLAYER_CHAR object $1754[0]sa
0471locate_char_any_means_object_2d $PLAYER_ACTOR object $2727 radius 50.0 50.0 sphere 0sa vc
0472locate_char_on_foot_object_2d $PLAYER_ACTOR object 0@ radius 5.0 5.0 sphere 0sa vc
047Ais_char_on_any_bike $PLAYER_ACTORsa vc
047Eplayer $player_char driving_a_motorbikevc
0480can_char_see_dead_char 131@(52@,6i) pedtype 25sa vc
0485is_pc_versionsa vc
0488is_model_available #TAXIsa
048Cis_any_pickup_at_coords -2182.652 -247.3813 36.4sa vc
0490player $player_char has_weapon 18vc
0491has_char_got_weapon $PLAYER_ACTOR weapon 46sa
0495is_car_on_fire 78@sa vc
0496is_car_tyre_burst 34@ tyre 2sa vc
04A3$CURRENT_TOWN_NUMBER == 1sa vc
04A417@ == 3sa vc
04A7is_char_in_any_boat $PLAYER_ACTORsa
04A9is_char_in_any_heli 395@(253@,16i)sa
04ABis_char_in_any_plane 395@(253@,16i)sa
04ADis_char_in_water $PLAYER_ACTORsa vc
04B0$var > 4sa vc
04B12@ > 4.0sa vc
04B26 > $varsa vc
04B31243 > 44@sa vc
04B4$var >= 410.3sa vc
04B52@ >= 180sa vc
04B642.0 >= $varsa vc
04B73000 >= 34@sa vc
04C5has_char_been_photographed 284@sa vc
04C8is_char_in_flying_vehicle $PLAYER_ACTORsa
04DAhas_object_collided_with_anything 110@(176@,10i)sa vc
04E5locate_object_2d 38@(119@,4i) point 90@ 91@ radius 20.0 7.0 sphere 0sa vc
04E6locate_object_3d 0@ point 1@ 2@ 3@ radius 0.1 0.1 0.1 sphere 0sa vc
04E7is_object_in_water 117@(34@,7i)sa vc
04E9is_object_in_area_2d 95@ from 400.0 500.0 to 200.0 300.0 sphere 0sa vc
04EAis_object_in_area_3d 62@(42@,25i) from 2774.308 -2405.28 12.6803 to 2801.607 -2430.073 15.3896 sphere 0sa vc
04EEhas_animation_loaded "LOWRIDER"sa vc
04F0is_char_waiting_for_world_collision $PLAYER_ACTORsa vc
04F1is_car_waiting_for_world_collision $RYDER_CARsa vc
0500is_player_wearing $PLAYER_CHAR skin "GIMPLEG" bodypart 17sa vc
051Ahas_char_been_damaged_by_char 1@ char $PLAYER_ACTORsa vc
051Bhas_char_been_damaged_by_car 4@ car 5@sa
051Chas_car_been_damaged_by_char 69@(43@,7i) char $PLAYER_ACTORsa
051Dhas_car_been_damaged_by_car 57@ car 40@sa
0547is_char_touching_vehicle 234@ vehicle $SWEET_CARsa