| Opcodes in category: Uncategorized |
|---|
| Opcodes 500 to 600 of 629 |
|---|
| 08E8 | attach_anims_to_model #BMYDRUG to 'DEALER' |  |
| 08E9 | set_object_as_stealable 117@(34@,7i) to 1 |  |
| 08EA | set_create_random_gang_members 0 |  |
| 08EB | add_sparks 1580.85 -1752.32 12.91 velocity 0.0 0.0 1.0 density 60 |  |
| 08ED | clear_conversation_for_char 55@ |  |
| 08EF | set_menu_item_with_2_numbers 206@ col 2 row 34@ gxt 'DES1_66' numbers 48@ 49@ |  |
| 08F0 | append_to_next_cutscene 'GANGRL3' to 'GFRIEND' |  |
| 08F4 | set_script_limit_to_gang_size 0 |  |
| 08F5 | make_player_gang_disappear |  |
| 08F6 | make_player_gang_reappear |  |
| 08F7 | get_clothes_item $PLAYER_CHAR bodypart 0 store_texture_to $9665 model_to $9666 |  |
| 08F8 | show_update_stats 1 |  |
| 08FD | set_heathaze_effect 0 |  |
| 08FE | is_help_message_being_displayed |  |
| 0904 | get_hud_colour 6 store_to $COLOR_RED $COLOR_GREEN $GAMBLES_CASHWIN $3400 |  |
| 0906 | set_object_mass 62@(42@,25i) to 1000.0 |  |
| 0907 | get_object_mass 116@ store_to 118@ |  |
| 0908 | set_object_turn_mass 82@(39@,16i) to 650@ |  |
| 0909 | get_object_turn_mass 82@(39@,16i) store_to 651@ |  |
| 090C | set_specific_zone_to_trigger_gang_war "GLN1" |  |
| 090E | set_active_menu_item $1153 to $1148 |  |
| 090F | mark_streamed_script_as_no_longer_needed 66 (CARMOD1) |  |
| 0910 | remove_streamed_script 1 |  |
| 0913 | start_new_streamed_script 66 (CARMOD1) |  |
| 0916 | winch_can_pick_object_up 92@ to 0 |  |
| 0919 | set_car_lights_on 36@ to 1 |  |
| 091C | get_user_of_closest_map_attractor $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 1.5 object_model #KB_BANDIT_U name "PEDSLOT" store_to 16@ |  |
| 091D | switch_roads_back_to_original 2793.814 -1987.935 15.3045 to 2754.324 -1900.369 9.8752 |  |
| 091E | switch_ped_roads_back_to_original 2380.682 -1274.528 22.0 to 2375.945 -1239.356 26.0 |  |
| 091F | get_plane_undercarriage_position 35@ store_to 151@ |  |
| 0926 | get_number_of_instances_of_streamed_script 66 (CARMOD1) store_to $SCRIPT_STATUS |  |
| 0928 | allocate_streamed_script_to_random_ped 19 (DEALER) model #BMYDRUG priority 100 |  |
| 092B | get_group_member $PLAYER_GROUP member 6@ store_to 8@ |  |
| 092E | get_water_height_at_coords 195@ 196@ ignore_waves 0 store_to 200@ |  |
| 0937 | draw_window 62@ 74@ to 86@ 98@ gxt 'DUMMY' zindex 0 |  |
| 0939 | attach_car_to_object 84@ object 106@ offset 0.0 0.0 -0.8 rotation 0.0 0.0 180.0 |  |
| 093A | set_garage_respray_free 'MICHDR' to 1 |  |
| 0941 | set_searchlight_clip_if_colliding 58@ to 1 |  |
| 0942 | has_player_bought_item $SELECTED_MENU_ITEM |  |
| 0945 | get_player_max_armour $PLAYER_CHAR store_to $9595 |  |
| 0946 | set_char_uses_upperbody_damage_anims_only 101@ to 1 |  |
| 0949 | attach_mission_audio_to_char 3@ char 0@ |  |
| 094A | update_pickup_money_per_day $GS_GANG_MONEY_PICKUP to $GS_GANG_CASH |  |
| 094B | get_name_of_entry_exit_char_used $PLAYER_ACTOR store_to v$ACTIVE_INTERIOR_NAME |  |
| 094C | get_position_of_entry_exit_char_used $PLAYER_ACTOR store_to 69@ 70@ 71@ heading_to 72@ |  |
| 094D | is_char_talking $PLAYER_ACTOR |  |
| 0951 | clear_skip |  |
| 0952 | preload_beat_track 10 |  |
| 0953 | get_beat_track_status 17@ |  |
| 0954 | play_beat_track |  |
| 0955 | stop_beat_track |  |
| 0956 | find_max_number_of_group_members $47 |  |
| 0958 | create_snapshot_pickup -2511.28 -672.99 195.75 store_to $2932 |  |
| 0959 | create_horseshoe_pickup 1224.0 2617.0 11.0 store_to $2882 |  |
| 095A | create_oyster_pickup 979.0 -2210.0 -3.0 store_to $2982 |  |
| 095C | add_smoke_particle 144@ 145@ 146@ velocity 147@ 148@ 149@ rgba 150@ 151@ 152@ 153@ size 154@ last_factor 155@ |  |
| 0960 | set_player_display_vital_stats_button $PLAYER_CHAR to 0 |  |
| 0965 | is_char_swimming $PLAYER_ACTOR |  |
| 0966 | get_char_swim_state $PLAYER_ACTOR store_to 285@ |  |
| 0967 | start_char_facial_talk 0@ time 10000 |  |
| 0968 | stop_char_facial_talk 0@ |  |
| 096A | switch_police_helis 0 |  |
| 096E | is_car_low_rider $2197 |  |
| 096F | is_car_street_racer $CARMOD_CAR |  |
| 0970 | force_death_restart |  |
| 0971 | sync_water |  |
| 0975 | is_emergency_services_vehicle $1882 |  |
| 097A | report_mission_audio_event_at_position $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] event 1149 |  |
| 097B | report_mission_audio_event_at_object 0@ event 1011 |  |
| 097C | attach_mission_audio_to_object 3 object 85@ |  |
| 0983 | set_only_create_gang_members 1 |  |
| 0984 | get_object_model 9@ store_to 15@ |  |
| 0985 | set_char_uses_collision_closest_object_of_type 2816.857 -1169.075 1028.172 radius 4.0 model -150 solid 0 char 99@ |  |
| 0988 | get_current_vehicle_paintjob $CARMOD_CAR store_to $10085 |  |
| 098A | set_gunshot_sense_range_for_riot2 15.0 |  |
| 098D | get_car_moving_component_offset 46@ store_to $7936 |  |
| 0992 | set_player_cycle_weapon_button $PLAYER_CHAR to 0 |  |
| 0995 | unmark_all_rode_nodes_as_dont_wander |  |
| 0996 | set_checkpoint_heading 102@(56@,20i) to 60@(56@,20f) |  |
| 0997 | set_mission_respect_total 1339 |  |
| 099A | set_car_collision 35@ to 0 |  |
| 099E | set_create_random_cops 0 |  |
| 09A0 | task_pick_up_second_object $PLAYER_ACTOR object 26@ offset 0.0 0.0 0.0 bone 5 16 anim "NULL" ifp "NULL" time -1 |  |
| 09A1 | drop_second_object $PLAYER_ACTOR to 0 |  |
| 09A8 | is_char_head_missing 35@ |  |
| 09A9 | get_hash_key "TSHIRTLOCGREY" store_to $10031 |  |
| 09AA | set_up_conversation_end_node_with_speech 'DEAL2' speech 79 |  |
| 09AC | hide_all_frontend_blips 1 |  |
| 09B0 | set_vehicle_is_considered_by_player 95@ to 0 |  |
| 09B3 | get_car_door_lock_status $CARMOD_CAR store_to $10448 |  |
| 09B8 | add_blood $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 offset 207@ 208@ 209@ density 20 char $ACTOR_RYDER |  |
| 09BC | set_char_coordinates_dont_warp_gang_no_offset $PLAYER_ACTOR to $X_BUY_MARKER $Y_BUY_MARKER $Z_BUY_MARKER |  |
| 09C0 | get_random_car_of_type_in_angled_area_no_save 79@ 81@ to 80@ 82@ angle 1.0 char -1 store_to 37@ |  |
| 09C3 | is_cop_vehicle_in_area_3d_no_save 1554.32 -1632.669 13.9475 to 1535.271 -1620.762 11.8805 |  |
| 09C4 | set_petrol_tank_weakpoint 188@ to 0 |  |
| 09C9 | remove_char_from_car_maintain_position $ACTOR_CESAR car 36@ |  |
| 09CA | set_object_proofs $GIRLDOORS[0] bullet 1 fire 1 explosion 1 collision 1 melee 1 |  |
| 09CB | is_car_touching_car $SWEET_CAR car 274@ |  |
| 09CC | does_object_have_this_model 0@ model #CJ_COIN_OP_2 |  |
| 09D0 | is_vehicle_on_all_wheels $TEMPVAR_ACTOR_CAR |  |