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GTAG - Modding - Opcode Database - Uncategorized

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Opcodes in category: Uncategorized
Opcodes 500 to 600 of 629
08E8attach_anims_to_model #BMYDRUG to 'DEALER'sa
08E9set_object_as_stealable 117@(34@,7i) to 1sa
08EAset_create_random_gang_members 0sa
08EBadd_sparks 1580.85 -1752.32 12.91 velocity 0.0 0.0 1.0 density 60sa
08EDclear_conversation_for_char 55@sa
08EFset_menu_item_with_2_numbers 206@ col 2 row 34@ gxt 'DES1_66' numbers 48@ 49@sa
08F0append_to_next_cutscene 'GANGRL3' to 'GFRIEND'sa
08F4set_script_limit_to_gang_size 0sa
08F5make_player_gang_disappearsa
08F6make_player_gang_reappearsa
08F7get_clothes_item $PLAYER_CHAR bodypart 0 store_texture_to $9665 model_to $9666sa
08F8show_update_stats 1sa
08FDset_heathaze_effect 0sa
08FEis_help_message_being_displayedsa
0904get_hud_colour 6 store_to $COLOR_RED $COLOR_GREEN $GAMBLES_CASHWIN $3400sa
0906set_object_mass 62@(42@,25i) to 1000.0sa
0907get_object_mass 116@ store_to 118@sa
0908set_object_turn_mass 82@(39@,16i) to 650@sa
0909get_object_turn_mass 82@(39@,16i) store_to 651@sa
090Cset_specific_zone_to_trigger_gang_war "GLN1"sa
090Eset_active_menu_item $1153 to $1148sa
090Fmark_streamed_script_as_no_longer_needed 66 (CARMOD1)sa
0910remove_streamed_script 1sa
0913start_new_streamed_script 66 (CARMOD1)sa
0916winch_can_pick_object_up 92@ to 0sa
0919set_car_lights_on 36@ to 1sa
091Cget_user_of_closest_map_attractor $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 1.5 object_model #KB_BANDIT_U name "PEDSLOT" store_to 16@sa
091Dswitch_roads_back_to_original 2793.814 -1987.935 15.3045 to 2754.324 -1900.369 9.8752sa
091Eswitch_ped_roads_back_to_original 2380.682 -1274.528 22.0 to 2375.945 -1239.356 26.0sa
091Fget_plane_undercarriage_position 35@ store_to 151@sa
0926get_number_of_instances_of_streamed_script 66 (CARMOD1) store_to $SCRIPT_STATUSsa
0928allocate_streamed_script_to_random_ped 19 (DEALER) model #BMYDRUG priority 100sa
092Bget_group_member $PLAYER_GROUP member 6@ store_to 8@sa
092Eget_water_height_at_coords 195@ 196@ ignore_waves 0 store_to 200@sa
0937draw_window 62@ 74@ to 86@ 98@ gxt 'DUMMY' zindex 0sa
0939attach_car_to_object 84@ object 106@ offset 0.0 0.0 -0.8 rotation 0.0 0.0 180.0sa
093Aset_garage_respray_free 'MICHDR' to 1sa
0941set_searchlight_clip_if_colliding 58@ to 1sa
0942has_player_bought_item $SELECTED_MENU_ITEMsa
0945get_player_max_armour $PLAYER_CHAR store_to $9595sa
0946set_char_uses_upperbody_damage_anims_only 101@ to 1sa
0949attach_mission_audio_to_char 3@ char 0@sa
094Aupdate_pickup_money_per_day $GS_GANG_MONEY_PICKUP to $GS_GANG_CASHsa
094Bget_name_of_entry_exit_char_used $PLAYER_ACTOR store_to v$ACTIVE_INTERIOR_NAMEsa
094Cget_position_of_entry_exit_char_used $PLAYER_ACTOR store_to 69@ 70@ 71@ heading_to 72@sa
094Dis_char_talking $PLAYER_ACTORsa
0951clear_skipsa
0952preload_beat_track 10sa
0953get_beat_track_status 17@sa
0954play_beat_tracksa
0955stop_beat_tracksa
0956find_max_number_of_group_members $47sa
0958create_snapshot_pickup -2511.28 -672.99 195.75 store_to $2932sa
0959create_horseshoe_pickup 1224.0 2617.0 11.0 store_to $2882sa
095Acreate_oyster_pickup 979.0 -2210.0 -3.0 store_to $2982sa
095Cadd_smoke_particle 144@ 145@ 146@ velocity 147@ 148@ 149@ rgba 150@ 151@ 152@ 153@ size 154@ last_factor 155@sa
0960set_player_display_vital_stats_button $PLAYER_CHAR to 0sa
0965is_char_swimming $PLAYER_ACTORsa
0966get_char_swim_state $PLAYER_ACTOR store_to 285@sa
0967start_char_facial_talk 0@ time 10000sa
0968stop_char_facial_talk 0@sa
096Aswitch_police_helis 0sa
096Eis_car_low_rider $2197sa
096Fis_car_street_racer $CARMOD_CARsa
0970force_death_restartsa
0971sync_watersa
0975is_emergency_services_vehicle $1882sa
097Areport_mission_audio_event_at_position $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] event 1149sa
097Breport_mission_audio_event_at_object 0@ event 1011sa
097Cattach_mission_audio_to_object 3 object 85@sa
0983set_only_create_gang_members 1sa
0984get_object_model 9@ store_to 15@sa
0985set_char_uses_collision_closest_object_of_type 2816.857 -1169.075 1028.172 radius 4.0 model -150 solid 0 char 99@sa
0988get_current_vehicle_paintjob $CARMOD_CAR store_to $10085sa
098Aset_gunshot_sense_range_for_riot2 15.0sa
098Dget_car_moving_component_offset 46@ store_to $7936sa
0992set_player_cycle_weapon_button $PLAYER_CHAR to 0sa
0995unmark_all_rode_nodes_as_dont_wandersa
0996set_checkpoint_heading 102@(56@,20i) to 60@(56@,20f)sa
0997set_mission_respect_total 1339sa
099Aset_car_collision 35@ to 0sa
099Eset_create_random_cops 0sa
09A0task_pick_up_second_object $PLAYER_ACTOR object 26@ offset 0.0 0.0 0.0 bone 5 16 anim "NULL" ifp "NULL" time -1sa
09A1drop_second_object $PLAYER_ACTOR to 0sa
09A8is_char_head_missing 35@sa
09A9get_hash_key "TSHIRTLOCGREY" store_to $10031sa
09AAset_up_conversation_end_node_with_speech 'DEAL2' speech 79sa
09AChide_all_frontend_blips 1sa
09B0set_vehicle_is_considered_by_player 95@ to 0sa
09B3get_car_door_lock_status $CARMOD_CAR store_to $10448sa
09B8add_blood $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 offset 207@ 208@ 209@ density 20 char $ACTOR_RYDERsa
09BCset_char_coordinates_dont_warp_gang_no_offset $PLAYER_ACTOR to $X_BUY_MARKER $Y_BUY_MARKER $Z_BUY_MARKERsa
09C0get_random_car_of_type_in_angled_area_no_save 79@ 81@ to 80@ 82@ angle 1.0 char -1 store_to 37@sa
09C3is_cop_vehicle_in_area_3d_no_save 1554.32 -1632.669 13.9475 to 1535.271 -1620.762 11.8805sa
09C4set_petrol_tank_weakpoint 188@ to 0sa
09C9remove_char_from_car_maintain_position $ACTOR_CESAR car 36@sa
09CAset_object_proofs $GIRLDOORS[0] bullet 1 fire 1 explosion 1 collision 1 melee 1sa
09CBis_car_touching_car $SWEET_CAR car 274@sa
09CCdoes_object_have_this_model 0@ model #CJ_COIN_OP_2sa
09D0is_vehicle_on_all_wheels $TEMPVAR_ACTOR_CARsa