Opcode Database

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GTAG - Modding - Opcode Database - Uncategorized

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Opcodes in category: Uncategorized
Opcodes 300 to 400 of 629
0531increment_stores_knocked_off_by 1vc
0533increment_assassination_contracts_by 1vc
0534increment_pizzas_delivered_by $8020vc
0536increment_drug_deals_made_by $7855vc
053C(unknown) $4372 0vc
053D(unknown) $723vc
0542add_property 1 to_property_own_statsvc
0543add_to_bloodring_kills_stat $7195vc
0544save_longest_time_in_bloodring $7199vc
0546player $player_char colliding_with_car $5144vc
0549(unknown) $5027vc
0557release_cabvc
055Aset_secondary_trash 1vc
0562(unknown) $2693 1vc
056Bset_actor $1369 raise_arms_when_targetted 1vc
0571(unknown) $4895vc
0573(unknown) $5511 1vc
0578save_highest_vigilante_level $6938vc
0579stop_actor $player_actorvc
057Aset_garage $655 max_cars_to 1vc
057C(unknown) 0vc
0580$7840 = distribution_mission_status distribution_actor $7839 distribution_car $7831vc
0586(unknown) $7839vc
058B(unknown) $7839vc
058Fget_random_ice_cream_customer_in_area $7839 cornerA $7835 $7836 cornerB $7837 $7838 civilian 1 gang 0 criminal/prostitute 1vc
0593(unknown) 0@ 1vc
0598stir_ground_around_object $148 radius 10.0 flag 8vc
0599set_highest_firefighter_mission_level $6848vc
061Eclear_attractor 205@sa
06C4add_blip_for_searchlight 383@ store_to 407@sa
06CAattach_searchlight_to_searchlight_object 383@ tower 389@ housing 395@ bulb 401@ offset 0.0 1.181 0.768sa
06D5create_checkpoint 205@ at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 point_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 6.0 store_to 449@sa
06D6delete_checkpoint 449@sa
06E1task_car_mission 50@ car 51@ target_car 69@ mission 29 cruise_speed 30.0 driving_style 2sa
06E2task_go_to_object 54@(119@,4i) object 38@(119@,4i) time -1 radius 1.0sa
06E3task_weapon_roll -1 direction 1sa
06E5get_available_vehicle_mod $CARMOD_CAR nth $10449($2515,16i) store_to $10465($2515,16i)sa
06E6get_vehicle_mod_type $10188 store_to $10189sa
06E7add_vehicle_mod 47@ model #WHEEL_OR1 store_to 276@sa
06E9request_vehicle_mod #WHEEL_OR1sa
06EAhas_vehicle_mod_loaded $10415sa
06EBmark_vehicle_mod_as_no_longer_needed #WHEEL_OR1sa
06EDgive_vehicle_paintjob 34@ to 0sa
06EEis_group_member 263@ group 260@sa
06EFis_group_leader 37@ group 274@sa
06F0set_group_separation_range $PLAYER_GROUP to 30.0sa
06FCdoes_car_have_stuck_car_check 125@sa
06FDset_playback_speed 77@ to 1.0sa
06FFare_any_chars_near_char 0@ radius 20.0sa
0702get_percentage_tagged_in_area 88@ 89@ 90@ 91@ store_to $TAGS_PAINTED_PERCENTAGEsa
0703set_tag_status_in_area 88@ 89@ 90@ 91@ to 0sa
070Eplane_attack_player 126@(48@,2i) player $PLAYER_CHAR radius 10.0sa
070Fplane_fly_in_direction 38@ heading 180.0 min_altitude 200.0 max_altitude 200.0sa
0710plane_follow_entity 146@(50@,3i) char $PLAYER_ACTOR car -1 radius 70.0sa
0715take_remote_control_of_car $PLAYER_CHAR car 70@sa
0716is_closest_object_of_type_smashed_or_damaged -1062.1 -1631.7 75.3 radius 1.0 model #GRASSPLANT smashed 0 damaged 1sa
0717start_setting_up_conversation 55@sa
0719finish_setting_up_conversationsa
071Ais_conversation_at_node 55@ gxt 287@ssa
071Fset_object_health 109@(214@,5i) to 1sa
0723break_object $1754[0] intensity 1sa
0729task_use_mobile_phone $PLAYER_ACTOR start 1sa
072Atask_warp_char_into_car_as_driver $ACTOR_SWEET car $SWEET_CARsa
072Btask_warp_char_into_car_as_passenger $ACTOR_OG_LOC car 36@ seat -1sa
073Eget_random_car_in_sphere_no_save -1577.942 52.6333 16.3281 radius 4.0 unused #INFO store_to $TEMPVAR_ACTOR_CARsa
073Fget_random_char_in_sphere 4@ 7@ 10@ radius 20.0 civilian 1 gang 1 criminal 1 store_to 27@sa
0743heli_land_at_coords 37@ coord -2244.48 129.14 34.56 min_altitude 0.0 max_altitude 0.0sa
0745plane_starts_in_air 35@(328@,10i)sa
0746set_relationship 1 of_ped_type 8 to_ped_type 0sa
0747clear_relationship 4 of_ped_type 99@ to_ped_type 0sa
074Dtask_shoot_at_char -1 char 37@ time -2sa
074Fis_char_responding_to_event 55@ event 31sa
0750set_object_visible $GIRLDOORS[6] to 0sa
075Bset_radar_zoom 0sa
075Fget_number_of_items_in_shop $AMMU_AVAILABLE_WEAPONSsa
0760get_item_in_shop $9597 store_to $AMMU_SELECTED_WEAPONsa
0761get_price_of_item $AMMU_SELECTED_WEAPON store_to $AMMU_WEAPON_COSTsa
0762task_dead 1@sa
0767set_zone_population_type 'MARKST' to 14sa
076Cset_zone_gang_strength 'ELCO1' gang 2 to 40sa
076Dget_zone_gang_strength 'GAN1' gang 1 store_to 35@sa
0776request_ipl "CRACK"sa
0777remove_ipl "BARRIERS1"sa
0778remove_ipl_discreetly "TRUTHSFARM"sa
077Aset_char_relationship 1@ relationship 4 to_ped_type 0sa
077Bclear_char_relationship $PLAYER_ACTOR relationship 4 to_ped_types 24sa
077Cclear_all_char_relationships $ACTOR_RYDER relationship 4sa
0780heli_keep_entity_in_view 75@ char $PLAYER_ACTOR car -1 min_altitude 15.0 max_altitude 170.0sa
0781get_weapontype_model $AMMU_SELECTED_WEAPON store_to $AMMU_SELECTED_WEAPON_MODELsa
0782get_weapontype_slot $AMMU_SELECTED_WEAPON store_to $AMMU_SELECTED_WEAPON_WEAPON_GROUPsa
0783get_shopping_extra_info $SELECTED_MENU_ITEM type 0 store_to $SHOPPINGITEM_MODELCRCsa
0788attach_winch_to_heli 34@ enable 1sa
0789release_entity_from_winch 34@sa
078Bgrab_entity_on_winch 34@ store_char_to 126@ car_to 127@ object_to 128@sa
078Cget_name_of_item $AMMU_SELECTED_WEAPON store_to s$AMMU_WEAPON_NAMEsa
0790buy_item $AMMU_SELECTED_WEAPONsa
0792clear_char_tasks_immediately $PLAYER_ACTORsa
0797set_rope_height_for_object $CRANE_MAGNET to 0.7sa
0798grab_entity_on_rope_for_object $CRANE_MAGNET store_car_to 17@ char_to 18@ object_to19@sa
0799release_entity_from_rope_for_object $CRANE_MAGNETsa