| Opcodes in category: Common |
|---|
| Opcodes 500 to 600 of 734 |
|---|
| 0550 | set_keep_object_in_memory 0@ to 1 |  |
| 0555 | remove_weapon_from_char 65@ weapon 22 |  |
| 055D | make_player_fire_proof $PLAYER_CHAR set_to 1 |  |
| 055E | increase_player_max_health $PLAYER_CHAR by 100 |  |
| 055F | increase_player_max_armour $PLAYER_CHAR by 50 |  |
| 0560 | create_random_char_as_driver 148@ store_to 149@ |  |
| 0561 | create_random_char_as_passenger 46@(129@,5i) seat 0 store_to 51@(129@,5i) |  |
| 0564 | make_heli_crash_land 34@ |  |
| 0565 | add_explosion_no_sound $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 7 |  |
| 0566 | set_object_area_visible $2703 interior 1 |  |
| 0568 | set_char_never_targetted 2@ untargetable 1 |  |
| 056C | is_char_in_any_police_vehicle $PLAYER_ACTOR |  |
| 056D | does_char_exist 0@ |  |
| 0570 | add_short_range_sprite_blip_for_contact_point $2367 $2368 $2369 sprite 36 store_to $630 |  |
| 0572 | set_all_taxis_have_nitro 1 |  |
| 057E | set_radar_as_interior 1 |  |
| 0581 | display_radar 0 |  |
| 0582 | register_lowest_float_stat 175@($RACE_INDEX,30i) to 450@ |  |
| 0583 | is_player_in_info_zone $PLAYER_CHAR zone 'GAN1' |  |
| 0587 | freeze_car_position_and_dont_load_collision 35@ to 0 |  |
| 058A | create_gun_flash 2193.268 -1165.441 1031.124 to $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD |  |
| 058C | get_progress_percentage $STAT_PERCENTAGE_COMPLETED |  |
| 0595 | playstats_mission_passed |  |
| 0597 | is_char_ducking $PLAYER_ACTOR |  |
| 059C | set_onscreen_counter_flash_when_first_displayed $6705 to 0 |  |
| 059F | get_object_velocity 82@(39@,16i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 05A7 | set_object_initial_velocity 82@ to 253@ 254@ 0.0 |  |
| 05A8 | get_object_speed 82@ store_to 48@ |  |
| 05A9 | s$IMPORT_DAYS[0] = 'IE16' |  |
| 05AA | 5@s = s$ACTOR_SPEECH_GXT_REFERENCE // @s = 'short' |  |
| 05AD | $5365(227@,10s) == 142@s |  |
| 05AE | 377@(40@,10s) == 108@s // @s == 'short' |  |
| 05B9 | task_pause -1 time 1 |  |
| 05BA | task_stand_still 2@ time -1 |  |
| 05BB | task_fall_and_get_up -1 fall_down 0 time_on_ground 500 |  |
| 05BC | task_jump -1 flag 1 |  |
| 05BD | task_tired 71@ time 60000 |  |
| 05BE | task_die 54@ |  |
| 05BF | task_look_at_char 66@ char $PLAYER_ACTOR time 30000 |  |
| 05C0 | task_look_at_vehicle 66@ car 51@ time 4000 |  |
| 05C1 | task_say -1 subject 230 |  |
| 05C2 | task_shake_fist 98@ |  |
| 05C3 | task_cower 35@ |  |
| 05C4 | task_hands_up $PLAYER_ACTOR time 15000 |  |
| 05C5 | task_duck 34@ time -1 |  |
| 05C7 | task_use_atm -1 |  |
| 05C8 | task_scratch_head -1 |  |
| 05C9 | task_look_about -1 time 2000 |  |
| 05CA | task_enter_car_as_passenger $ACTOR_SMOKE car 41@ seat 0 time 10000 |  |
| 05CB | task_enter_car_as_driver $PLAYER_ACTOR car 41@ time 10000 |  |
| 05CD | task_leave_car -1 car 22@ |  |
| 05CF | task_leave_car_and_flee 102@ car 73@ to 2316.4 -1519.2 24.3 |  |
| 05D1 | task_car_drive_to_coord 149@ car 148@ to 152@ 153@ 154@ speed 15.0 0 unk 0 0 |  |
| 05D2 | task_car_drive_wander 50@ car 51@ speed 20.0 driving_style 2 |  |
| 05D3 | task_go_straight_to_coord $PLAYER_ACTOR coord 681.8004 -474.1063 15.5363 mode 4 time 3000 |  |
| 05D4 | task_achieve_heading -1 heading 77.0 |  |
| 05D6 | flush_route |  |
| 05D7 | extend_route 372.0 -120.1 1000.5 |  |
| 05D8 | task_follow_point_route $PLAYER_ACTOR walk_speed 6 flag 0 |  |
| 05D9 | task_goto_char 87@(216@,5i) char $PLAYER_ACTOR time 5000 radius 3.0 |  |
| 05DA | task_flee_point 133@ coord 1646.332 -1053.721 23.385 radius 100.0 time 15000 |  |
| 05DB | task_flee_char -1 char $PLAYER_ACTOR radius 50.0 time -1 |  |
| 05DC | task_smart_flee_point 94@ coord 2336.399 -18.3093 25.4766 radius 30.0 time 8000 |  |
| 05DD | task_smart_flee_char $ACTOR_SMOKE char $PLAYER_ACTOR radius 100.0 time 10000 |  |
| 05DE | task_wander_standard 54@ |  |
| 05E2 | task_kill_char_on_foot 65@ char 50@ |  |
| 05EB | start_playback_recorded_car 35@ recording 706 |  |
| 05EC | stop_playback_recorded_car 51@ |  |
| 05ED | pause_playback_recorded_car 71@ |  |
| 05EE | unpause_playback_recorded_car 71@ |  |
| 05F1 | set_car_escort_car_left 37@ car 35@ |  |
| 05F2 | set_car_escort_car_right 36@ car 35@ |  |
| 05F3 | set_car_escort_car_rear 530@ car 535@ |  |
| 05F4 | set_car_escort_car_front 99@ car 299@ |  |
| 05F5 | task_follow_path_nodes_to_coord 43@ coord 2516.686 -1675.861 13.1227 walk_speed 4 time 5500 |  |
| 0602 | is_char_in_taxi $PLAYER_ACTOR |  |
| 0603 | task_go_to_coord_any_means 65@(48@,3i) coord 2493.82 -1669.91 12.8 walk_speed 7 car -1 |  |
| 0605 | task_play_anim -1 anim "M_SMKLEAN_LOOP" ifp "LOWRIDER" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 |  |
| 060E | is_playback_going_on_for_car 35@ |  |
| 060F | set_sense_range 102@(42@,9i) to 100.0 |  |
| 0611 | is_char_playing_anim 2@ anim "LRGIRL_IDLE_TO_L0" |  |
| 0613 | get_char_anim_current_time 2@ anim "POOL_SHORT_SHOT" store_to 247@ |  |
| 0615 | open_sequence_task 15@ |  |
| 0616 | close_sequence_task 15@ |  |
| 0618 | perform_sequence_task 2@ sequence 15@ |  |
| 0619 | set_char_collision 164@ to 0 |  |
| 0622 | task_leave_car_immediately $PLAYER_ACTOR car 35@ |  |
| 0623 | increment_int_stat 214 by 1 |  |
| 0624 | increment_float_stat 160 by 40.0 |  |
| 0625 | decrement_int_stat 184 by 1 |  |
| 0626 | decrement_float_stat 21 by 8.0 |  |
| 0630 | set_group_leader 192@ to 423@ |  |
| 0631 | set_group_member $PLAYER_GROUP char $ACTOR_RYDER |  |
| 0632 | remove_group $PLAYER_GROUP |  |
| 0633 | task_leave_any_car 50@ |  |
| 0634 | task_kill_char_on_foot_while_ducking 67@ char 50@ flags 4 action_delay 2000 action_chance 100 |  |
| 0635 | task_aim_gun_at_char -1 char $PLAYER_ACTOR time 2000 |  |
| 0638 | task_stay_in_same_place 429@ to 1 |  |
| 0639 | task_turn_char_to_face_char -1 char 86@ |  |
| 0643 | set_sequence_to_repeat 15@ to 1 |  |