Opcode Database

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GTAG - Modding - Opcode Database - Common

Common

Opcodes in category: Common
Opcodes 500 to 600 of 734
0550set_keep_object_in_memory 0@ to 1sa vc
0555remove_weapon_from_char 65@ weapon 22sa
055Dmake_player_fire_proof $PLAYER_CHAR set_to 1sa vc
055Eincrease_player_max_health $PLAYER_CHAR by 100sa vc
055Fincrease_player_max_armour $PLAYER_CHAR by 50sa vc
0560create_random_char_as_driver 148@ store_to 149@sa vc
0561create_random_char_as_passenger 46@(129@,5i) seat 0 store_to 51@(129@,5i)sa vc
0564make_heli_crash_land 34@sa vc
0565add_explosion_no_sound $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 7sa vc
0566set_object_area_visible $2703 interior 1sa vc
0568set_char_never_targetted 2@ untargetable 1sa vc
056Cis_char_in_any_police_vehicle $PLAYER_ACTORsa vc
056Ddoes_char_exist 0@sa vc
0570add_short_range_sprite_blip_for_contact_point $2367 $2368 $2369 sprite 36 store_to $630sa vc
0572set_all_taxis_have_nitro 1sa vc
057Eset_radar_as_interior 1sa vc
0581display_radar 0sa vc
0582register_lowest_float_stat 175@($RACE_INDEX,30i) to 450@sa vc
0583is_player_in_info_zone $PLAYER_CHAR zone 'GAN1'sa vc
0587freeze_car_position_and_dont_load_collision 35@ to 0sa vc
058Acreate_gun_flash 2193.268 -1165.441 1031.124 to $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORDsa vc
058Cget_progress_percentage $STAT_PERCENTAGE_COMPLETEDsa vc
0595playstats_mission_passedsa vc
0597is_char_ducking $PLAYER_ACTORsa
059Cset_onscreen_counter_flash_when_first_displayed $6705 to 0sa
059Fget_object_velocity 82@(39@,16i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc
05A7set_object_initial_velocity 82@ to 253@ 254@ 0.0sa vc
05A8get_object_speed 82@ store_to 48@sa vc
05A9s$IMPORT_DAYS[0] = 'IE16'sa
05AA5@s = s$ACTOR_SPEECH_GXT_REFERENCE // @s = 'short'sa
05AD$5365(227@,10s) == 142@ssa
05AE377@(40@,10s) == 108@s // @s == 'short'sa
05B9task_pause -1 time 1sa
05BAtask_stand_still 2@ time -1sa
05BBtask_fall_and_get_up -1 fall_down 0 time_on_ground 500sa
05BCtask_jump -1 flag 1sa
05BDtask_tired 71@ time 60000sa
05BEtask_die 54@sa
05BFtask_look_at_char 66@ char $PLAYER_ACTOR time 30000sa
05C0task_look_at_vehicle 66@ car 51@ time 4000sa
05C1task_say -1 subject 230sa
05C2task_shake_fist 98@sa
05C3task_cower 35@sa
05C4task_hands_up $PLAYER_ACTOR time 15000sa
05C5task_duck 34@ time -1sa
05C7task_use_atm -1sa
05C8task_scratch_head -1sa
05C9task_look_about -1 time 2000sa
05CAtask_enter_car_as_passenger $ACTOR_SMOKE car 41@ seat 0 time 10000sa
05CBtask_enter_car_as_driver $PLAYER_ACTOR car 41@ time 10000sa
05CDtask_leave_car -1 car 22@sa
05CFtask_leave_car_and_flee 102@ car 73@ to 2316.4 -1519.2 24.3sa
05D1task_car_drive_to_coord 149@ car 148@ to 152@ 153@ 154@ speed 15.0 0 unk 0 0sa
05D2task_car_drive_wander 50@ car 51@ speed 20.0 driving_style 2sa
05D3task_go_straight_to_coord $PLAYER_ACTOR coord 681.8004 -474.1063 15.5363 mode 4 time 3000sa
05D4task_achieve_heading -1 heading 77.0sa
05D6flush_routesa
05D7extend_route 372.0 -120.1 1000.5sa
05D8task_follow_point_route $PLAYER_ACTOR walk_speed 6 flag 0sa
05D9task_goto_char 87@(216@,5i) char $PLAYER_ACTOR time 5000 radius 3.0sa
05DAtask_flee_point 133@ coord 1646.332 -1053.721 23.385 radius 100.0 time 15000sa
05DBtask_flee_char -1 char $PLAYER_ACTOR radius 50.0 time -1sa
05DCtask_smart_flee_point 94@ coord 2336.399 -18.3093 25.4766 radius 30.0 time 8000sa vc iii
05DDtask_smart_flee_char $ACTOR_SMOKE char $PLAYER_ACTOR radius 100.0 time 10000sa vc iii
05DEtask_wander_standard 54@sa vc iii
05E2task_kill_char_on_foot 65@ char 50@sa vc iii
05EBstart_playback_recorded_car 35@ recording 706sa vc iii
05ECstop_playback_recorded_car 51@sa vc iii
05EDpause_playback_recorded_car 71@sa vc
05EEunpause_playback_recorded_car 71@sa vc iii
05F1set_car_escort_car_left 37@ car 35@sa vc iii
05F2set_car_escort_car_right 36@ car 35@sa vc iii
05F3set_car_escort_car_rear 530@ car 535@sa vc
05F4set_car_escort_car_front 99@ car 299@sa vc iii
05F5task_follow_path_nodes_to_coord 43@ coord 2516.686 -1675.861 13.1227 walk_speed 4 time 5500sa vc iii
0602is_char_in_taxi $PLAYER_ACTORsa
0603task_go_to_coord_any_means 65@(48@,3i) coord 2493.82 -1669.91 12.8 walk_speed 7 car -1sa
0605task_play_anim -1 anim "M_SMKLEAN_LOOP" ifp "LOWRIDER" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1sa
060Eis_playback_going_on_for_car 35@sa
060Fset_sense_range 102@(42@,9i) to 100.0sa
0611is_char_playing_anim 2@ anim "LRGIRL_IDLE_TO_L0"sa
0613get_char_anim_current_time 2@ anim "POOL_SHORT_SHOT" store_to 247@sa
0615open_sequence_task 15@sa
0616close_sequence_task 15@sa
0618perform_sequence_task 2@ sequence 15@sa
0619set_char_collision 164@ to 0sa
0622task_leave_car_immediately $PLAYER_ACTOR car 35@sa
0623increment_int_stat 214 by 1sa
0624increment_float_stat 160 by 40.0sa
0625decrement_int_stat 184 by 1sa
0626decrement_float_stat 21 by 8.0sa
0630set_group_leader 192@ to 423@sa
0631set_group_member $PLAYER_GROUP char $ACTOR_RYDERsa
0632remove_group $PLAYER_GROUPsa
0633task_leave_any_car 50@sa
0634task_kill_char_on_foot_while_ducking 67@ char 50@ flags 4 action_delay 2000 action_chance 100sa
0635task_aim_gun_at_char -1 char $PLAYER_ACTOR time 2000sa
0638task_stay_in_same_place 429@ to 1sa
0639task_turn_char_to_face_char -1 char 86@sa
0643set_sequence_to_repeat 15@ to 1sa