Opcode Database

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GTAG - Modding - Opcode Database - Common

Common

Opcodes in category: Common
Opcodes 400 to 500 of 734
043Cset_music_does_fade 0sa vc iii
0441get_car_model $TEMPVAR_ACTOR_CAR store_to 6@sa vc iii
0446enable_char_dismemberment 2@ enable 0sa vc iii
0453set_object_rotation $CRANE_MAGNET to 15.0 0.0 $TEMPVAR_ANGLEsa vc iii
0457is_player_targetting_char $PLAYER_CHAR char 101@sa vc
0458is_player_targetting_object $PLAYER_CHAR object $1754[0]sa
0459terminate_all_scripts_with_this_name 'INT'sa vc
045Adisplay_text_with_number 320.0 155.333 gxt 'ALLRACE' number 0@sa vc
045Bdisplay_text_with_2_numbers 320.0 390.0 gxt 'TIME' numbers $TIME_MINS $6228sa vc
045Cfail_current_missionsa
0460set_interpolation_parameters 0.0 time 3000sa vc
0463get_debug_camera_point_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc iii
0464attach_ped_to_car 99@ car 68@ offset 266@ 267@ 268@ position 0 angle_limit 0.0 weapon 0sa vc
0465detach_char_from_car $PLAYER_ACTORsa vc
0467clear_char_last_weapon_damage $ACTOR_RYDERsa vc
0468clear_car_last_weapon_damage 68@sa vc
046Bset_car_obj_flee_car $4793 car $4787vc
046Cget_driver_of_car 42@ store_to 125@sa vc
046Dget_number_of_followers 36@ store_to 55@sa vc
046Fstore_player $player_char currently_armed_weapon_to 13@vc
0470get_current_char_weapon $PLAYER_ACTOR store_to 76@sa vc
0472locate_char_on_foot_object_2d $PLAYER_ACTOR object 0@ radius 5.0 5.0 sphere 0sa vc
0477set_car_temp_action 77@ to 3 time 6000sa vc iii
047Ais_char_on_any_bike $PLAYER_ACTORsa vc
047Eplayer $player_char driving_a_motorbikevc
0488is_model_available #TAXIsa
0489shut_char_up $PLAYER_ACTOR to 1sa vc
048Aset_enable_rc_detonate 0sa vc
048Cis_any_pickup_at_coords -2182.652 -247.3813 36.4sa vc
048Fremove_all_char_weapons $PLAYER_ACTORsa vc
0490player $player_char has_weapon 18vc
0494get_position_of_analogue_sticks 0 store_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Ysa vc iii
0495is_car_on_fire 78@sa vc
0496is_car_tyre_burst 34@ tyre 2sa vc
04A2heli_goto_coords 379@(253@,16i) coords 331@(253@,16f) 347@(253@,16f) 363@(253@,16f) min_altitude 0.0 max_altitude 363@(253@,16f)sa vc
04A7is_char_in_any_boat $PLAYER_ACTORsa
04A9is_char_in_any_heli 395@(253@,16i)sa
04ABis_char_in_any_plane 395@(253@,16i)sa
04ADis_char_in_water $PLAYER_ACTORsa vc
04B8get_char_weapon_in_slot $PLAYER_ACTOR slot 2 store_weapon_to 380@ ammo_to 381@ model_to 381@sa vc
04BAset_car_forward_speed 34@ to 0.0sa vc
04BBset_area_visible 0sa vc
04C0create_script_roadblock 2336.63 -1548.68 23.99 to 2347.01 -1548.37 23.68 type 1sa vc
04C1clear_all_script_roadblockssa vc
04C4get_offset_from_char_in_world_coords 215@ offset 1.0 3.0 1.0 store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc
04C5has_char_been_photographed 284@sa vc
04C8is_char_in_flying_vehicle $PLAYER_ACTORsa
04CEadd_short_range_sprite_blip_for_coord 2447.364 -1974.496 12.5469 sprite 18 store_to $MARKER_EMMETS_GUNsa vc
04D3get_nth_closest_car_node $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD nth 2 store_to 88@ 89@ 90@sa vc
04D5draw_weaponshop_corona $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 110@ type 2 flare 2 color 0 255 0sa vc
04D7freeze_char_position $PLAYER_ACTOR set_to 1sa vc
04D8set_char_drowns_in_water 395@(253@,16i) to 0sa vc
04D9set_object_records_collisions 0@ to 1sa vc
04DAhas_object_collided_with_anything 110@(176@,10i)sa vc
04DBremove_rc_buggysa vc
04DDget_char_armour $PLAYER_ACTOR store_to $9594sa vc
04DFset_heli_stabiliser 71@ to 0sa vc
04E0set_car_straight_line_distance 76@ to 30sa vc
04E1pop_car_boot 524@sa vc
04E4request_collision 2488.562 -1666.865sa vc
04E5locate_object_2d 38@(119@,4i) point 90@ 91@ radius 20.0 7.0 sphere 0sa vc
04E6locate_object_3d 0@ point 1@ 2@ 3@ radius 0.1 0.1 0.1 sphere 0sa vc
04E7is_object_in_water 117@(34@,7i)sa vc
04E9is_object_in_area_2d 95@ from 400.0 500.0 to 200.0 300.0 sphere 0sa vc
04EAis_object_in_area_3d 62@(42@,25i) from 2774.308 -2405.28 12.6803 to 2801.607 -2430.073 15.3896 sphere 0sa vc
04EBtask_crouch 65@ crouch 1sa vc
04EDrequest_animation "LOWRIDER"sa vc
04EEhas_animation_loaded "LOWRIDER"sa vc
04EFremove_animation "LOWRIDER"sa vc
04F4attach_char_to_object 37@ object 52@ offset 2.85 -0.7 5.9 orientation 0 angle_limit 360.0 weapon 0sa vc
04F7display_nth_onscreen_counter_with_string $1924 type 0 nth 1 gxt 'BB_18'sa vc
04F9set_extra_colours 1 fade 0sa vc
04FAclear_extra_colours 0sa vc
04FEburst_car_tyre 280@ tyre 2sa vc
0500is_player_wearing $PLAYER_CHAR skin "GIMPLEG" bodypart 17sa vc
0501set_player_can_do_drive_by $PLAYER_CHAR to 0sa vc
0506set_car_model_components #PICADOR to 4 4sa vc
0508close_all_car_doors 35@sa vc
0509get_distance_between_coords_2d $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 and 14@ 15@ store_to 17@sa vc
050Aget_distance_between_coords_3d $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 and 4@ 5@ 6@ store_to 17@sa vc
050Fget_max_wanted_level 53@sa
0512print_help_forever 'HOSP_1'sa vc
0513print_help_forever_with_number 'SLOT_02' number 14@sa
0517create_locked_property_pickup $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] gxt 'PROP_4' store_to $BUY_ASSET_PICKUPS[0]sa vc
0518create_forsale_property_pickup $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] price $1653 gxt 'PROP_3' store_to $BUY_ASSET_PICKUPS[0]sa vc
0519freeze_car_position 22@ set_to 1sa vc
051Ahas_char_been_damaged_by_char 1@ char $PLAYER_ACTORsa vc
051Bhas_char_been_damaged_by_car 4@ car 5@sa
051Chas_car_been_damaged_by_char 69@(43@,7i) char $PLAYER_ACTORsa
051Dhas_car_been_damaged_by_car 57@ car 40@sa
051Eget_radio_channel 196@sa
0526set_char_stay_in_car_when_jacked 65@ to 1sa vc
052Cset_player_drunkness $PLAYER_CHAR to 100sa vc
053Eget_random_car_of_type_in_area_no_save 120@ 121@ to 122@ 123@ model -1 store_to 38@sa vc
053Fset_can_burst_car_tyres 37@ to 0sa vc
0547is_char_touching_vehicle 234@ vehicle $SWEET_CARsa
054Aset_char_can_be_shot_in_vehicle $ACTOR_SWEET to 0sa vc
054Cload_mission_text 'INTRO1'sa vc
054Eclear_car_last_damage_entity 219@sa vc
054Fclear_car_last_damage_entity 87@sa