Opcode Database

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GTAG - Modding - Opcode Database - Common

Common

Opcodes in category: Common
Opcodes 200 to 300 of 734
0191remove_upsidedown_car_check 244@sa vc iii
01B1give_player $player_char weapon 17 ammo 68 // Load the weapon model before using thisvc iii
01B2give_weapon_to_char 2@ weapon 28 ammo 60sa vc iii
01B4set_player_control $PLAYER_CHAR to 1sa vc iii
01B5force_weather 1sa vc iii
01B6force_weather_now 1sa vc iii
01B7release_weathersa vc iii
01B9set_current_char_weapon 2@ to 0sa vc iii
01BBget_object_coordinates 0@ store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc iii
01BCset_object_coordinates 0@ to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc iii
01BDget_game_timer $5284sa vc iii
01C0store_wanted_level $PLAYER_CHAR store_to $PLAYER_WANTED_LEVELsa vc iii
01C1is_car_stopped $TEMPVAR_ACTOR_CARsa vc iii
01C2mark_char_as_no_longer_needed 2@sa vc iii
01C3mark_car_as_no_longer_needed $IMPORT_CARsa vc iii
01C4mark_object_as_no_longer_needed 82@(39@,16i)sa vc iii
01C8create_char_as_passenger 35@ pedtype 23 model #SPECIAL01 seat 0 store_to 40@sa vc iii
01E3print_with_number_big 'BB_15' number $1922 time 5000 style 1sa vc iii
01E4print_with_number 'HJ_IS' number $HJ_STUNT_BONUS time 2000 flag 1sa vc iii
01E5print_with_number_now 'LOW_38' number 271@ time 5000 flag 1sa vc iii
01E9get_number_of_passengers 71@ store_to 43@sa vc iii
01EAget_maximum_number_of_passengers 59@ store_to 60@sa vc iii
01EBset_car_density_multiplier 0.0sa vc iii
01ECset_car_heavy 34@ to 1sa vc iii
01F0set_max_wanted_level 6sa vc iii
01F7set_police_ignore_player $PLAYER_CHAR to 1sa vc iii
01F9start_kill_frenzy 'RAMPAGE' weapon 22 time 30000 targets 30 models #CABBIE #TAXI #CABBIE #TAXI completed_text 1sa vc iii
01FAread_kill_frenzy_status 17@sa vc iii
0202locate_char_any_means_car_2d $PLAYER_ACTOR car 40@ radius 45.0 45.0 sphere 0sa vc iii
0203locate_char_on_foot_car_2d $PLAYER_ACTOR car 1@ radius 12.0 12.0 sphere 0sa vc iii
0204locate_char_in_car_car_2d 66@ car 34@ radius 15.0 15.0 sphere 0sa vc iii
0205locate_char_any_means_car_3d $PLAYER_ACTOR car 73@ radius 25.0 25.0 25.0 sphere 0sa vc iii
0206locate_char_on_foot_car_3d $PLAYER_ACTOR car 95@ radius 5.0 5.0 3.0 sphere 0 on_footsa vc iii
0207locate_char_in_car_car_3d $PLAYER_ACTOR car 62@ radius 20.0 20.0 10.0 sphere 0 in_carsa vc iii
0208generate_random_float_in_range -0.2 0.2 store_to 17@sa vc iii
0209generate_random_int_in_range 0 10 store_to 17@sa vc iii
020Alock_car_doors 0@ mode 4sa vc iii
020Bexplode_car 57@sa vc iii
020Cadd_explosion 72@ 73@ 74@ type 0sa vc iii
020Dis_car_upright $HJ_PLAYER_CARsa vc iii
0213create_pickup #INFO type 3 at 2027.77 -1420.52 16.49 store_to $PICKUP_INFO_HOSPITALsa vc iii
0214has_pickup_been_collected $BUY_ASSET_PICKUPS[0]sa vc iii
0215remove_pickup $BUY_ASSET_PICKUPS[0]sa vc iii
0216set_taxi_lights 87@ to 0sa vc iii
0217print_big_q 'GXT' time 3000 style 1sa vc iii
0221apply_brakes_to_players_car $PLAYER_CHAR apply 1sa vc iii
0223set_char_health 2@ to 500sa vc iii
0224set_car_health 34@ to 1000sa vc iii
0226get_char_health 164@ store_to $6459sa vc iii
0227get_car_health 22@ store_to 4@sa vc iii
023Cload_special_character 1 model 'TENPEN'sa vc iii
023Dhas_special_character_loaded 1sa vc iii
0245set_anim_group_for_char $ACTOR_SMOKE to "FATMAN"sa vc iii
0247request_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i)sa vc iii
0248has_model_loaded 15@sa vc iii
0249mark_model_as_no_longer_needed $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i)sa vc iii
0253store_time_of_daysa vc iii
0254restore_time_of_daysa vc iii
0256is_player_playing $PLAYER_CHARsa vc iii
0291set_actor $1037 attack_when_provoked 1vc iii
0296unload_special_character 1sa vc iii
029Bcreate_object_no_offset #NF_BLACKBOARD at 0.0 0.0 0.0 store_to 27@sa vc iii
02A0is_char_stopped $PLAYER_ACTORsa vc iii
02A3switch_widescreen 1sa vc iii
02A7add_sprite_blip_for_contact_point $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE sprite $ICON_CJ store_to $439sa vc iii
02A8add_sprite_blip_for_coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE sprite $ICON_CJ store_to $439sa vc iii
02A9set_char_only_damaged_by_player 1@ to 1sa vc iii
02AAset_car_only_damaged_by_player 69@ to 1sa vc iii
02ABset_char_proofs 2@ BP 0 FP 0 EP 1 CP 1 MP 0sa vc iii
02ACset_car_proofs 0@ BP 1 FP 1 EP 1 CP 1 MP 1sa vc iii
02BFis_car_in_water 51@sa vc iii
02C0get_closest_char_node 141@ 142@ 143@ store_to 137@ 138@ 139@sa vc iii
02C1get_closest_car_node 116@ 117@ 118@ store_to 119@ 120@ 121@sa vc iii
02C2car_goto_coordinates_accurate 71@ coords 2644.462 -2016.282 12.5547sa vc iii
02CEget_ground_z_for_3d_coord 2@ 3@ 4@ store_to 16@sa vc iii
02D3boat_goto_coords 290@($7257,2i) coords 343@(366@,6f) 349@(367@,4f) 0.0sa vc iii
02D8is_char_holding_weapon $PLAYER_ACTOR weapon 28sa vc iii
02DBset_boat_cruise_speed 379@(253@,16i) to 50.0sa vc iii
02DDget_random_char_in_zone 'SAN_AND' civilian 1 gang 0 criminal/prostitute 1 store_to 88@sa vc iii
02E1create_money_pickup 2338.551 -1186.939 1027.977 type 500 permanent 1 store_to 136@(212@,2i)sa vc iii
02E2set_char_accuracy 2@ to 75sa vc iii
02E3get_car_speed 59@ store_to 188@sa vc iii
02E4load_cutscene 'PROLOG1'sa vc iii
02E7start_cutscenesa vc iii
02EAclear_cutscenesa vc iii
02EBrestore_camera_jumpcutsa vc iii
02F2is_char_model 164@ model #BMYPOL1sa vc iii
02F6sin 45.0 store_to 14@sa vc iii
02F7cos 45.0 store_to 13@sa vc iii
02F8get_car_forward_x 95@ store_to 294@sa vc iii
02F9get_car_forward_y 95@ store_to 295@sa vc iii
02FDprint_with_2_numbers_now 'BB_05' numbers $1926 $1927 time 5000 flag 1sa vc iii
02FFprint_with_3_numbers 'WHEEL02' numbers $HJ_BONUS $HJ_TWOWHEELS_DISTANCE_FEET $HJ_TWOWHEELS_TIME time 3000 flag 1sa vc iii
030Cplayer_made_progress 1sa vc iii
0317register_mission_givensa vc iii
031Dhas_char_been_damaged_by_weapon $ACTOR_RYDER weapon 51sa vc iii
031Ehas_car_been_damaged_by_weapon 35@(328@,10i) weapon 38sa vc iii
0321explode_char_head $ACTOR_SMOKEsa vc iii
0325start_car_fire 35@ store_to 49@sa vc iii
0326start_char_fire 94@ store_to 138@sa vc iii