Opcode Database

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GTAG - Modding - Opcode Database - Common

Common

Opcodes in category: Common
Opcodes 300 to 400 of 734
0327get_random_car_of_type_in_area $111 $112 to $114 $115 model -1 store_to $TEMPVAR_ACTOR_CARsa vc iii
032Aset_camera_behind_char_distance 1sa vc iii
032Bcreate_pickup_with_ammo #M4 type 15 ammo 60 at 2021.879 1001.467 10.3203 store_to $811sa vc iii
0330set_player_never_gets_tired $PLAYER_CHAR set 0sa vc iii
0331set_player_fast_reload $PLAYER_CHAR set 1sa vc iii
0332set_char_bleeding 66@ set 1sa vc iii
0335set_free_resprays 1sa vc iii
0337set_char_visible 18@ 0sa vc iii
0338set_car_visible 59@ 0sa
0339is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0sa vc iii
033Edisplay_text 320.0 180.333 gxt 'BJ_PUSH'sa vc iii
0342set_text_center 1sa vc iii
0343set_text_size 640.0sa vc iii
0349set_text_font 3sa vc iii
034Drotate_object $2709 from 0.0 to 360.0 colission_check 0sa vc iii
034Eslide_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1sa vc iii
034Fremove_char_elegantly 2@sa vc iii
0350set_char_stay_in_same_place 2@ to 1sa vc iii
0356is_explosion_in_area -1 from 107@ 108@ 109@ to 110@ 111@ 112@sa vc iii
035Cplace_object_relative_to_car $201[7] car $198 offset -7.0 74.0 -0.5sa vc iii
035Dmake_object_targettable $1754[0] 1sa vc iii
035Fadd_armour_to_char 98@ armour 100sa vc iii
0360open_garage 'BURG_LK'sa vc iii
0361close_garage 'MICHDR'sa vc iii
0362warp_char_from_car_to_coord $PLAYER_ACTOR coord 2239.367 -1261.939 22.9375sa vc iii
0364has_char_spotted_char 102@(42@,9i) char $PLAYER_ACTORsa
0366has_object_been_damaged $1754[0]sa vc iii
036Awarp_char_into_car 93@ car 70@sa vc iii
036Dprint_with_2_numbers_big 'TX_SEQ' numbers $8198 115@ time 5000 style 5sa vc iii
0373set_camera_behind_playersa vc iii
0376create_random_char -1576.88 55.26 8.57 store_to 18@sa vc iii
0381set_object_velocity 0@ to 23@ 24@ 25@sa vc iii
0382set_object_collision 0@ enable 1sa vc iii
0384print_string_in_string_now 98@s gxt 100@s time 15000 flag 1sa vc iii
038Bload_all_models_nowsa vc iii
038Cadd_to_object_velocity 102@ value 0.0 0.0 -2.0sa vc iii
038Ddraw_sprite 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ colour 128 128 128 255sa vc iii
038Edraw_rect 320.0 224.0 size 640.0 448.0 colour 0 0 0 255sa vc
038Fload_sprite 1 from "DOWN"sa vc iii
0390load_texture_dictionary 'LD_BEAT'sa vc
0391remove_texture_dictionarysa vc iii
0392set_object_dynamic 0@ 1sa vc iii
0393set_char_anim_speed 215@ anim "POOL_SHORT_SHOT" to 248@sa
0394play_mission_passed_tune 2sa vc iii
0395clear_area 681.8004 -474.1063 15.5363 radius 3.0 clear_particles 1sa vc iii
0396freeze_onscreen_timer 0sa vc iii
0397switch_car_siren 103@ to 1sa vc iii
039Eset_char_cant_be_dragged_out 65@ to 1sa vc iii
039Fturn_car_to_face_coord 51@ coord 116@ 117@sa vc iii
03A1draw_sphere 2468.8 -1278.2 29.1 radius 1.2sa vc iii
03A2set_car_status 69@ to 3sa vc iii
03A3is_char_male 0@sa vc iii
03A4script_name 'MAIN'sa vc iii
03B0is_garage_open 'BODLAWN'sa vc iii
03B1is_garage_closed 'HBGDSFS'sa vc iii
03B7switch_world_processing 0sa vc iii
03BCadd_sphere 2596.589 2758.158 22.862 radius 1.0 store_to 149@sa vc iii
03BDremove_sphere 149@sa vc iii
03BFset_everyone_ignore_player $PLAYER_CHAR to 1sa vc iii
03C0store_car_char_is_in_no_save $PLAYER_ACTOR store_to $2197sa vc iii
03C3display_onscreen_timer_with_string $1923 type 1 gxt 'BB_19'sa vc iii
03C4display_onscreen_counter_with_string $BEEFYBARON_SCORE type 0 gxt 'ZER2_43'sa vc iii
03C5create_random_car_for_car_park 2077.872 2398.657 9.8203 heading 89.6383sa vc iii
03C7set_wanted_multiplier 0.7sa vc iii
03CBload_scene 2488.562 -1666.865 13.3757sa vc iii
03CFload_mission_audio 1 id 43205sa vc iii
03D0has_mission_audio_loaded 3@sa vc iii
03D1play_mission_audio 1sa vc iii
03D2has_mission_audio_finished 3@sa vc iii
03D3get_closest_car_node_with_heading $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 heading_to $TEMPVAR_ANGLEsa vc iii
03D5clear_this_print 'TTUTOR'sa vc iii
03D6clear_this_big_printsa vc iii
03D7set_mission_audio_position 3 to 884.9761 -1079.983 23.3133sa vc iii
03D8activate_save_menusa vc iii
03D9did_save_complete_successfullysa vc iii
03DCadd_blip_for_pickup 50@ store_to 167@sa vc iii
03DEset_ped_density_multiplier 0.0sa vc iii
03E0set_text_draw_before_fade 0sa vc iii
03E3set_sprites_draw_before_fade 1sa vc
03E5print_help 'HELP101'sa vc iii
03E6clear_helpsa vc iii
03E7flash_hud_object 10sa vc iii
03EBclear_small_printssa vc iii
03F0use_text_commands 1sa vc iii
03F3get_car_colours $1867 store_to 90@ and 91@sa vc iii
03F4set_all_cars_can_be_damaged 0sa vc iii
03F5set_car_can_be_damaged 41@ to 1sa vc iii
03FEset_char_money 1@ to 0sa vc iii
0400get_offset_from_object_in_world_coords 9@ offset 17@ 18@ 19@ store_to 20@ 21@ 22@sa vc iii
0407get_offset_from_car_in_world_coords 543@ offset -0.337 1.566 0.657 store_to 120@ 130@ 140@sa vc iii
040Dclear_mission_audio 3@sa vc iii
0417load_and_launch_mission 0sa vc iii
041Dset_near_clip 0.1sa vc iii
041Eset_radio_channel 3sa vc iii
042Bclear_area_of_chars 1721.117 -1967.489 11.0 to 1904.391 -1838.315 15.0sa vc iii
042Cset_total_number_of_missions 147sa vc iii
042Eregister_lowest_int_stat 212 to 448@sa vc iii
0430warp_char_into_car_as_passenger 18@ car $TEMPVAR_ACTOR_CAR seat 0sa
0431is_car_passenger_seat_free $TEMPVAR_ACTOR_CAR seat 0sa vc iii
0433set_char_is_chris_criminal 50@ to 1sa vc iii