| Opcodes in category: Common |
|---|
| Opcodes 100 to 200 of 734 |
|---|
| 009B | delete_char 18@ |  |
| 00A0 | get_char_coordinates $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 00A1 | set_char_coordinates $PLAYER_ACTOR to 345.5621 306.2212 998.4484 |  |
| 00A3 | is_char_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0 |  |
| 00A4 | is_char_in_area_3d $PLAYER_ACTOR from 2782.693 -1921.125 11.7984 to 2746.098 -1993.905 16.9599 sphere 0 |  |
| 00A5 | create_car #PONY at 0.0 0.0 0.0 store_to 0@ |  |
| 00A6 | delete_car 22@ |  |
| 00A7 | car_goto_coordinates 99@ coords 252@ 253@ 254@ |  |
| 00A8 | car_wander_randomly 44@ |  |
| 00A9 | car_set_idle 54@ |  |
| 00AA | get_car_coordinates 0@ store_to 3@ 4@ 5@ |  |
| 00AB | set_car_coordinates 22@ to -1577.942 52.6333 40.0 |  |
| 00AD | set_car_cruise_speed 36@ to 10.0 |  |
| 00AE | set_car_driving_style 71@ to 3 |  |
| 00AF | set_car_mission 62@ to 5 |  |
| 00B0 | is_car_in_area_2d 79@(163@,4i) from 1940.82 72.1365 to 2145.438 140.5141 sphere 0 |  |
| 00BA | print_big 'BEEFY' time 1000 style 2 // Beefy Baron |  |
| 00BB | print 'IE23' time 3000 flag 1 // ~s~This vehicle is not required for export. |  |
| 00BC | print_now 'MTIME3' time 1000 flag 1 // ~s~Come back between 9:00 and 17:00. |  |
| 00BE | clear_prints |  |
| 00BF | get_time_of_day $TIME_HOURS $TIME_MINS |  |
| 00C0 | set_time_of_day 8 0 |  |
| 00C1 | get_minutes_to_time_of_day 5@ 6@ store_to 3@ |  |
| 00C2 | is_point_on_screen 159@ 160@ 161@ radius 5.0 |  |
| 00D6 | if |  |
| 00D7 | launch_mission @NONAME_1 |  |
| 00D8 | mission_has_finished |  |
| 00D9 | store_car_char_is_in $PLAYER_ACTOR store_to 68@ |  |
| 00DB | is_char_in_car $PLAYER_ACTOR car 22@ |  |
| 00DD | is_char_in_model $PLAYER_ACTOR model #AMBULAN |  |
| 00DF | is_char_in_any_car $PLAYER_ACTOR |  |
| 00E1 | is_button_pressed 0 button 19 |  |
| 00E2 | get_pad_state 0 button 15 store_to 4@ |  |
| 00EC | locate_char_any_means_2d $PLAYER_ACTOR coords 1812.369 -1929.922 radius 80.0 80.0 sphere 0 |  |
| 00ED | locate_char_on_foot_2d $PLAYER_ACTOR coord 2043.68 -1635.73 radius 4.0 4.0 sphere 0 |  |
| 00EE | locate_char_in_car_2d $PLAYER_ACTOR coord 2067.4 -1831.2 radius 15.0 15.0 sphere 0 |  |
| 00EF | locate_stopped_char_any_means_2d 72@ coord 2196.239 -1191.459 radius 2.0 2.0 sphere 0 |  |
| 00F0 | locate_stopped_char_on_foot_2d 87@ coord 2175.29 -2259.22 radius 3.0 3.0 sphere 0 |  |
| 00F1 | locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0 |  |
| 00F2 | locate_char_any_means_char_2d 67@ char $PLAYER_ACTOR radius 20.0 20.0 sphere 0 |  |
| 00F3 | locate_char_on_foot_char_2d $PLAYER_ACTOR char 15@ radius 2.0 2.0 sphere 0 |  |
| 00F4 | locate_char_in_car_char_2d 34@ char $PLAYER_ACTOR radius 6.0 6.0 sphere 0 |  |
| 00FE | locate_char_any_means_3d $PLAYER_ACTOR coord 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0 sphere 0 |  |
| 00FF | locate_char_on_foot_3d $PLAYER_ACTOR coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 sphere 0 |  |
| 0100 | locate_char_in_car_3d $PLAYER_ACTOR coord 1793.068 -1904.254 12.3989 radius 4.0 4.0 4.0 sphere 1 |  |
| 0101 | locate_stopped_char_any_means_3d $PLAYER_ACTOR coord 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0 |  |
| 0102 | locate_stopped_char_on_foot_3d $PLAYER_ACTOR coord 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1 |  |
| 0103 | locate_stopped_char_in_car_3d $PLAYER_ACTOR coord -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0 |  |
| 0104 | locate_char_any_means_char_3d $PLAYER_ACTOR char 1@ radius 15.0 15.0 15.0 sphere 0 |  |
| 0105 | locate_char_on_foot_char_3d $PLAYER_ACTOR char 102@(42@,9i) radius 5.0 5.0 2.0 sphere 0 |  |
| 0106 | locate_char_in_car_char_3d $PLAYER_ACTOR char 71@ radius 15.0 15.0 15.0 sphere 0 |  |
| 0107 | create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5 store_to $2706 |  |
| 0108 | delete_object $WANTED_LIST_OBJECT |  |
| 0109 | add_score $PLAYER_CHAR value 1000000 |  |
| 010A | is_score_greater $PLAYER_CHAR than 461@ |  |
| 010B | store_score $PLAYER_CHAR to 4@ |  |
| 010D | alter_wanted_level $PLAYER_CHAR to 0 |  |
| 010F | is_wanted_level_greater $PLAYER_CHAR than 0 |  |
| 0110 | clear_wanted_level $PLAYER_CHAR |  |
| 0112 | has_deatharrest_been_executed |  |
| 0114 | add_ammo_to_char $PLAYER_ACTOR weapon 38 rounds 200000 |  |
| 0117 | is_player_dead $PLAYER_CHAR |  |
| 0118 | is_char_dead 0@ |  |
| 0119 | is_car_dead 0@ |  |
| 0129 | create_char_inside_car 35@ pedtype 23 model #SPECIAL02 store_to 41@ |  |
| 014B | create_car_generator 2435.302 -1671.848 12.8007 angle 90.0 model #RHINO color -1 -1 force_spawn 1 alarm 0 doorlock 0 delay 0 10000 store_to $PARKED_RHINO |  |
| 014C | switch_car_generator $PARKED_RHINO num_generations 0 |  |
| 014E | display_onscreen_timer $7234 count_up 1 // global_variable |  |
| 014F | clear_onscreen_timer $1923 |  |
| 0151 | clear_onscreen_counter $1924 |  |
| 0158 | point_camera_at_car 34@ mode 18 switchstyle 2 |  |
| 0159 | point_camera_at_char 215@ mode 15 switchstyle 2 |  |
| 015A | restore_camera |  |
| 015D | set_time_scale 0.9 |  |
| 015F | set_fixed_camera_position 664.9277 -479.6112 16.1668 rotation 0.0 0.0 0.0 |  |
| 0160 | point_camera_at_point 665.8948 -479.5685 16.4175 switchstyle 2 |  |
| 0161 | add_blip_for_car_old 340@ unused 0 visibility 1 store_to 341@ |  |
| 0164 | remove_blip $MARKER_CATALINA |  |
| 0165 | change_blip_colour 42@ to 1 |  |
| 0167 | add_blip_for_coord_old 50@(256@,33f) 50@(256@,33f) 50@(256@,33f) colour 0 display 2 store_to 149@(256@,33i) |  |
| 016A | do_fade 0 fade 0 |  |
| 016B | is_screen_fading |  |
| 016F | draw_shadow 2 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f) angle 0.0 size 1.0 intensity 150 colour 0 0 0 |  |
| 0172 | get_char_heading 215@ store_to $TEMPVAR_ANGLE |  |
| 0173 | set_char_heading $PLAYER_ACTOR to 262.0 |  |
| 0174 | get_car_heading $HJ_PLAYER_CAR store_to $HJ_CAR_ANGLE |  |
| 0175 | set_car_heading 22@ to 315.0 |  |
| 0176 | get_object_heading 0@ store_to 13@ |  |
| 0177 | set_object_heading 27@ to 180.0 |  |
| 0179 | is_char_touching_object $PLAYER_ACTOR object 73@ |  |
| 017B | set_char_ammo $PLAYER_ACTOR weapon 22 to 10 |  |
| 0184 | is_char_health_greater 35@ than 119 |  |
| 0185 | is_car_health_greater 73@ than 700 |  |
| 0186 | add_blip_for_car $60 store_to $61 |  |
| 0187 | add_blip_for_char 67@ store_to 39@ |  |
| 0188 | add_blip_for_object 109@(214@,5i) store_to 123@(214@,5i) |  |
| 018A | add_blip_for_coord 14@ 15@ 16@ store_to 1@ |  |
| 018B | change_blip_display $1629 to 2 |  |
| 018C | add_one_off_sound 0.0 0.0 0.0 sound 1052 |  |
| 018E | remove_sound 82@ |  |