| Opcodes in category: Common |
|---|
| Opcodes 600 to 700 of 734 |
|---|
| 064B | create_fx_system "PUKE" at 90@ 91@ 92@ type 1 store_to 62@ |  |
| 064C | play_fx_system 62@ |  |
| 064E | stop_fx_system 55@ |  |
| 064F | play_and_kill_fx_system 167@ |  |
| 0650 | kill_fx_system 177@ |  |
| 0654 | set_object_render_scorched 114@(50@,7i) to 1 |  |
| 0657 | open_car_door 35@ door 4 |  |
| 065B | get_pickup_coordinates 95@(43@,3i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 0665 | get_char_model 88@ store_to 94@ |  |
| 0667 | task_aim_gun_at_coord -1 coord 969.3931 -1098.341 22.877 time 120000 |  |
| 0668 | task_shoot_at_coord 35@ coord 374.2905 -125.681 1001.308 time 2000 |  |
| 0669 | create_fx_system_on_char "EXHALE" char $ACTOR_RYDER offset 90@ 91@ 92@ type 1 store_to 55@ |  |
| 066A | create_fx_system_on_char_with_direction "PETROLCAN" char 71@ offset 0.0 0.116 0.048 direction 95@ 96@ 97@ type 1 store_to 137@ |  |
| 066B | create_fx_system_on_car "PRT_SPARK" car 152@ offset -1.69 3.607 -0.271 type 1 store_to 280@ |  |
| 066C | create_fx_system_on_car_with_direction "CEMENT" car 90@ offset 0.0 -4.4 0.0 direction 0.0 -1.0 0.0 type 1 store_to 179@ |  |
| 066D | create_fx_system_on_object "SMOKE_FLARE" object 94@ offset 0.0 0.0 0.1 type 1 store_to 100@ |  |
| 066E | create_fx_system_on_object_with_direction "COKE_TRAIL" object 22@ offset 0.0 -0.2 -0.1 direction 0.0 0.0 -1.0 type 1 store_to 20@ |  |
| 0674 | custom_plate_for_next_car $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i) to "N13_LLF_" |  |
| 0676 | task_shuffle_to_next_car_seat -1 car 543@ |  |
| 0677 | task_chat_with_char -1 char 80@ lead_speaker 1 unknown_flag 1 |  |
| 0679 | attach_camera_to_vehicle 161@ offset 0.0 -2.0 $Z_CAMERA rotation 0.0 0.0 204@ tilt 0.0 switchstyle 2 |  |
| 067A | attach_camera_to_vehicle_look_at_vehicle 186@ offset 15.0 15.0 10.0 vehicle 34@ tilt 15.0 switchstyle 2 |  |
| 067B | attach_camera_to_vehicle_look_at_char $1238 offset -1.5 1.5 1.5 char $1237 tilt 6.0 switchstyle 2 |  |
| 067C | attach_camera_to_char $PLAYER_ACTOR offset 0.0 2.0 -2.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 2 |  |
| 067E | attach_camera_to_char_look_at_char 70@ offset 0.0 -5.0 4.0 char 70@ tilt 0.0 switchstyle 2 |  |
| 0687 | clear_char_tasks $PLAYER_ACTOR |  |
| 068A | fix_car_door $RYDER_CAR door 2 |  |
| 068B | task_everyone_leave_car 150@ |  |
| 068D | get_active_camera_coordinates $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 068E | get_active_camera_point_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 0699 | fix_car_tyre 34@ tyre 2 |  |
| 06A3 | get_car_mass 90@ store_to 46@ |  |
| 06A9 | task_look_at_coord -1 coord $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 time 999999 |  |
| 06AB | hide_char_weapon_for_scripted_cutscene 213@ hide 1 |  |
| 06AC | get_char_speed $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 |  |
| 06B0 | task_sit_down 41@ time 400000 |  |
| 06B5 | point_searchlight_at_coord 4@ to 0.0 0.0 0.0 speed 0.0 |  |
| 06B9 | has_cutscene_loaded |  |
| 06BD | is_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0 |  |
| 06BE | get_car_roll 95@ store_to 274@ |  |
| 06C8 | set_la_riots 0 |  |
| 06D1 | v$1225 = "NIL" |  |
| 06D2 | 28@v = "LAPDAN1" |  |
| 06E4 | task_char_arrest_char 55@(141@,9i) char $PLAYER_ACTOR |  |
| 06E8 | remove_vehicle_mod 4@ slot 2 |  |
| 06EC | get_num_available_paintjobs $CARMOD_CAR store_to $10446 |  |
| 06F8 | get_nth_closest_car_node_with_heading 62@ 63@ 64@ nth 1 store_to 342@ 343@ 344@ heading_to 345@ |  |
| 0707 | skip_cutscene_start_internal @INTRO_3132 |  |
| 0709 | add_char_decision_maker_event_response 0@ event 31 task 413 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 1 |  |
| 070A | task_pick_up_object 358@ object 359@ offset 0.0 0.0 0.0 bone 6 16 anim "NULL" ifp "NULL" time 1 |  |
| 070C | explode_car_in_cutscene 41@ |  |
| 070D | build_player_model $PLAYER_CHAR |  |
| 0726 | heli_follow_entity 40@ char $PLAYER_ACTOR car -1 radius 20.0 |  |
| 072C | switch_cops_on_bikes 0 |  |
| 0730 | damage_car_panel 280@ door 1 |  |
| 0731 | set_car_roll 34@ to 73@ |  |
| 0741 | has_char_been_arrested $PLAYER_ACTOR |  |
| 0751 | task_flee_char_any_means 71@ char $PLAYER_ACTOR run_distance 100000.0 time 999999 change_course 1 unknown 3000 5000 radius 50.0 |  |
| 0754 | flush_patrol_route |  |
| 076A | set_zone_dealer_strength 'CHC1A' to 4 |  |
| 076B | get_zone_dealer_strength 17@s store_to 16@ |  |
| 077D | get_car_pitch 35@ store_to $7513 |  |
| 077E | get_area_visible $ACTIVE_INTERIOR |  |
| 0793 | store_clothes_state |  |
| 0794 | restore_clothes_state |  |
| 07A5 | task_kill_char_on_foot_timed -1 char $PLAYER_ACTOR time 1500 |  |
| 07B0 | get_loaded_shop s$CURRENT_SHOP_GXT_NAME |  |
| 07BC | task_set_char_decision_maker -1 to 236@ |  |
| 07C0 | request_car_recording 706 |  |
| 07DD | set_char_shoot_rate 50@ to 30 |  |
| 07F7 | set_object_collision_damage_effect $GIRLDOORS[0] to 0 |  |
| 07FB | switch_entry_exit 'GYM1' to 1 |  |
| 07FC | display_text_with_float 145.0 275.0 gxt 'BOAT_7' value 241@ precision 2 |  |
| 07FE | give_melee_attack_to_char 39@ style 5 moves 6 |  |
| 0811 | get_car_char_is_using $PLAYER_ACTOR store_to $TEMPVAR_ACTOR_CAR |  |
| 0817 | task_follow_patrol_route 38@ walk_speed 4 route_mode 3 |  |
| 0818 | is_char_in_air $PLAYER_ACTOR |  |
| 0819 | get_char_height_above_ground $PLAYER_ACTOR store_to 162@ |  |
| 081A | set_char_weapon_skill $ACTOR_SMOKE to 1 |  |
| 0826 | display_hud 1 |  |
| 082A | set_player_duck_button $PLAYER_CHAR to 0 |  |
| 0833 | has_object_been_photographed 107@ |  |
| 083C | set_char_velocity $PLAYER_ACTOR to 0.0 0.0 0.0 |  |
| 083D | get_char_velocity $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 083E | set_char_rotation $PLAYER_ACTOR to 0.0 0.0 1@ |  |
| 0842 | get_city_player_is_in $PLAYER_CHAR store_to $CURRENT_TOWN_NUMBER |  |
| 0850 | task_follow_footsteps 95@ char $PLAYER_ACTOR |  |
| 0875 | set_object_only_damaged_by_player 51@ to 1 |  |
| 087B | give_player_clothes_outside_shop $PLAYER_CHAR texture "VEST" model "VEST" bodypart 0 |  |
| 0883 | attach_fx_system_to_char_bone 55@ char $ACTOR_RYDER bodypart 5 |  |
| 0884 | register_attractor_script_brain_for_code_use 52 attractor 'DANCER' |  |
| 088A | task_play_anim_with_flags 34@ anim "RAIL_FALL" ifp "SWAT" framedelta 8.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 disable_force 0 disable_lockZ 1 |  |
| 088E | set_time_one_day_forward |  |
| 08D0 | is_skip_cutscene_button_pressed |  |
| 08D4 | create_menu 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0 store_to $1153 |  |
| 08D7 | get_menu_item_selected $1153 store_to $1148 |  |
| 08D8 | get_menu_item_accepted $2419 store_to $9637 |  |
| 08DA | delete_menu $1153 |  |
| 08DB | set_menu_column $1153 col 0 title_to 'DUMMY' items_to 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' |  |
| 08EE | set_menu_item_with_number $IMPORT_CAR_PANEL col 1 row 4@ gxt 'DOLLAR' number $IMPORT_CAR_PRICE |  |