Opcode Database

Latest Forum Activity

GTAG - Modding - Opcode Database - Common

Common

Opcodes in category: Common
Opcodes 600 to 700 of 734
064Bcreate_fx_system "PUKE" at 90@ 91@ 92@ type 1 store_to 62@sa
064Cplay_fx_system 62@sa
064Estop_fx_system 55@sa
064Fplay_and_kill_fx_system 167@sa
0650kill_fx_system 177@sa
0654set_object_render_scorched 114@(50@,7i) to 1sa
0657open_car_door 35@ door 4sa
065Bget_pickup_coordinates 95@(43@,3i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa
0665get_char_model 88@ store_to 94@sa
0667task_aim_gun_at_coord -1 coord 969.3931 -1098.341 22.877 time 120000sa
0668task_shoot_at_coord 35@ coord 374.2905 -125.681 1001.308 time 2000sa
0669create_fx_system_on_char "EXHALE" char $ACTOR_RYDER offset 90@ 91@ 92@ type 1 store_to 55@sa
066Acreate_fx_system_on_char_with_direction "PETROLCAN" char 71@ offset 0.0 0.116 0.048 direction 95@ 96@ 97@ type 1 store_to 137@sa
066Bcreate_fx_system_on_car "PRT_SPARK" car 152@ offset -1.69 3.607 -0.271 type 1 store_to 280@sa
066Ccreate_fx_system_on_car_with_direction "CEMENT" car 90@ offset 0.0 -4.4 0.0 direction 0.0 -1.0 0.0 type 1 store_to 179@sa
066Dcreate_fx_system_on_object "SMOKE_FLARE" object 94@ offset 0.0 0.0 0.1 type 1 store_to 100@sa
066Ecreate_fx_system_on_object_with_direction "COKE_TRAIL" object 22@ offset 0.0 -0.2 -0.1 direction 0.0 0.0 -1.0 type 1 store_to 20@sa
0674custom_plate_for_next_car $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i) to "N13_LLF_"sa
0676task_shuffle_to_next_car_seat -1 car 543@sa
0677task_chat_with_char -1 char 80@ lead_speaker 1 unknown_flag 1sa
0679attach_camera_to_vehicle 161@ offset 0.0 -2.0 $Z_CAMERA rotation 0.0 0.0 204@ tilt 0.0 switchstyle 2sa
067Aattach_camera_to_vehicle_look_at_vehicle 186@ offset 15.0 15.0 10.0 vehicle 34@ tilt 15.0 switchstyle 2sa
067Battach_camera_to_vehicle_look_at_char $1238 offset -1.5 1.5 1.5 char $1237 tilt 6.0 switchstyle 2sa
067Cattach_camera_to_char $PLAYER_ACTOR offset 0.0 2.0 -2.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 2sa
067Eattach_camera_to_char_look_at_char 70@ offset 0.0 -5.0 4.0 char 70@ tilt 0.0 switchstyle 2sa
0687clear_char_tasks $PLAYER_ACTORsa
068Afix_car_door $RYDER_CAR door 2sa
068Btask_everyone_leave_car 150@sa
068Dget_active_camera_coordinates $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa
068Eget_active_camera_point_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa
0699fix_car_tyre 34@ tyre 2sa
06A3get_car_mass 90@ store_to 46@sa
06A9task_look_at_coord -1 coord $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 time 999999sa
06ABhide_char_weapon_for_scripted_cutscene 213@ hide 1sa
06ACget_char_speed $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1sa
06B0task_sit_down 41@ time 400000sa
06B5point_searchlight_at_coord 4@ to 0.0 0.0 0.0 speed 0.0sa
06B9has_cutscene_loadedsa
06BDis_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0sa
06BEget_car_roll 95@ store_to 274@sa
06C8set_la_riots 0sa
06D1v$1225 = "NIL"sa
06D228@v = "LAPDAN1"sa
06E4task_char_arrest_char 55@(141@,9i) char $PLAYER_ACTORsa
06E8remove_vehicle_mod 4@ slot 2sa
06ECget_num_available_paintjobs $CARMOD_CAR store_to $10446sa
06F8get_nth_closest_car_node_with_heading 62@ 63@ 64@ nth 1 store_to 342@ 343@ 344@ heading_to 345@sa
0707skip_cutscene_start_internal @INTRO_3132sa
0709add_char_decision_maker_event_response 0@ event 31 task 413 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 1sa
070Atask_pick_up_object 358@ object 359@ offset 0.0 0.0 0.0 bone 6 16 anim "NULL" ifp "NULL" time 1sa
070Cexplode_car_in_cutscene 41@sa
070Dbuild_player_model $PLAYER_CHARsa
0726heli_follow_entity 40@ char $PLAYER_ACTOR car -1 radius 20.0sa
072Cswitch_cops_on_bikes 0sa
0730damage_car_panel 280@ door 1sa
0731set_car_roll 34@ to 73@sa
0741has_char_been_arrested $PLAYER_ACTORsa
0751task_flee_char_any_means 71@ char $PLAYER_ACTOR run_distance 100000.0 time 999999 change_course 1 unknown 3000 5000 radius 50.0sa
0754flush_patrol_routesa
076Aset_zone_dealer_strength 'CHC1A' to 4sa
076Bget_zone_dealer_strength 17@s store_to 16@sa
077Dget_car_pitch 35@ store_to $7513sa
077Eget_area_visible $ACTIVE_INTERIORsa
0793store_clothes_statesa
0794restore_clothes_statesa
07A5task_kill_char_on_foot_timed -1 char $PLAYER_ACTOR time 1500sa
07B0get_loaded_shop s$CURRENT_SHOP_GXT_NAMEsa
07BCtask_set_char_decision_maker -1 to 236@sa
07C0request_car_recording 706sa
07DDset_char_shoot_rate 50@ to 30sa
07F7set_object_collision_damage_effect $GIRLDOORS[0] to 0sa
07FBswitch_entry_exit 'GYM1' to 1sa
07FCdisplay_text_with_float 145.0 275.0 gxt 'BOAT_7' value 241@ precision 2sa
07FEgive_melee_attack_to_char 39@ style 5 moves 6sa
0811get_car_char_is_using $PLAYER_ACTOR store_to $TEMPVAR_ACTOR_CARsa
0817task_follow_patrol_route 38@ walk_speed 4 route_mode 3sa
0818is_char_in_air $PLAYER_ACTORsa
0819get_char_height_above_ground $PLAYER_ACTOR store_to 162@sa
081Aset_char_weapon_skill $ACTOR_SMOKE to 1sa
0826display_hud 1sa
082Aset_player_duck_button $PLAYER_CHAR to 0sa
0833has_object_been_photographed 107@sa
083Cset_char_velocity $PLAYER_ACTOR to 0.0 0.0 0.0sa
083Dget_char_velocity $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa
083Eset_char_rotation $PLAYER_ACTOR to 0.0 0.0 1@sa
0842get_city_player_is_in $PLAYER_CHAR store_to $CURRENT_TOWN_NUMBERsa
0850task_follow_footsteps 95@ char $PLAYER_ACTORsa
0875set_object_only_damaged_by_player 51@ to 1sa
087Bgive_player_clothes_outside_shop $PLAYER_CHAR texture "VEST" model "VEST" bodypart 0sa
0883attach_fx_system_to_char_bone 55@ char $ACTOR_RYDER bodypart 5sa
0884register_attractor_script_brain_for_code_use 52 attractor 'DANCER'sa
088Atask_play_anim_with_flags 34@ anim "RAIL_FALL" ifp "SWAT" framedelta 8.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 disable_force 0 disable_lockZ 1sa
088Eset_time_one_day_forwardsa
08D0is_skip_cutscene_button_pressedsa
08D4create_menu 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0 store_to $1153sa
08D7get_menu_item_selected $1153 store_to $1148sa
08D8get_menu_item_accepted $2419 store_to $9637sa
08DAdelete_menu $1153sa
08DBset_menu_column $1153 col 0 title_to 'DUMMY' items_to 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'sa
08EEset_menu_item_with_number $IMPORT_CAR_PANEL col 1 row 4@ gxt 'DOLLAR' number $IMPORT_CAR_PRICEsa